, including all inherited members.
| acquireRenderProxy()=0 | nvidia::apex::ClothingActor | [pure virtual] |
| attachVertexToGlobalPosition(uint32_t vertexIndex, const PxVec3 &globalPosition)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| createCollisionCapsule(ClothingSphere &sphere1, ClothingSphere &sphere2)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| createCollisionConvex(ClothingPlane **planes, uint32_t numPlanes)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| createCollisionPlane(const PxPlane &plane)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| createCollisionSphere(const PxVec3 &position, float radius)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| createCollisionTriangleMesh()=0 | nvidia::apex::ClothingActor | [pure virtual] |
| freeVertex(uint32_t vertexIndex)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| getActorDesc()=0 | nvidia::apex::ClothingActor | [pure virtual] |
| getClothingMaterial() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getClothSolverMode() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getCurrentBoneSkinningMatrices() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getGlobalPose() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getGraphicalLod()=0 | nvidia::apex::ClothingActor | [pure virtual] |
| getMaxDistanceBlendTime() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getMaximumSimulationBudget() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getNumGraphicalVerticesActive(uint32_t submeshIndex) const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getNumSimulationVertices() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getPhysicalMeshNormals(void *buffer, uint32_t byteStride)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| getPhysicalMeshPositions(void *buffer, uint32_t byteStride)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| getRenderGlobalPose() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| getSimulationNormals()=0 | nvidia::apex::ClothingActor | [pure virtual] |
| getSimulationPositions()=0 | nvidia::apex::ClothingActor | [pure virtual] |
| getSimulationVelocities(PxVec3 *velocities)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| isFrozen() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| isHalfPrecisionAllowed() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| isVisible() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
| rayCast(const PxVec3 &worldOrigin, const PxVec3 &worldDirection, float &time, PxVec3 &normal, uint32_t &vertexIndex)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setClothingMaterial(uint32_t index)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setFrozen(bool enable)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setGraphicalLOD(uint32_t lod)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setHalfPrecision(bool isAllowed)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setMaxDistanceBlendTime(float blendTime)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setOverrideMaterial(uint32_t submeshIndex, const char *overrideMaterialName)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setVelocityCallback(ClothingVelocityCallback *callback)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setVisible(bool enable)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| setWind(float windAdaption, const PxVec3 &windVelocity)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| updateMaxDistanceScale(float scale, bool multipliable)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| updateState(const PxMat44 &globalPose, const PxMat44 *newBoneMatrices, uint32_t boneMatricesByteStride, uint32_t numBoneMatrices, ClothingTeleportMode::Enum teleportMode)=0 | nvidia::apex::ClothingActor | [pure virtual] |
| ~ClothingActor() (defined in nvidia::apex::ClothingActor) | nvidia::apex::ClothingActor | [inline, protected, virtual] |