, including all inherited members.
| addBoneCapsule(const char *boneName, float capsuleRadius, float capsuleHeight, const PxMat44 &localPose)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| addBoneCapsule(uint32_t boneIndex, float capsuleRadius, float capsuleHeight, const PxMat44 &localPose)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| addBoneConvex(const char *boneName, const PxVec3 *positions, uint32_t numPositions)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| addBoneConvex(uint32_t boneIndex, const PxVec3 *positions, uint32_t numPositions)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| addPlatformToGraphicalLod(uint32_t lod, PlatformTag platform)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| applyTransformation(const PxMat44 &transformation, float scale, bool applyToGraphics, bool applyToPhysics)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| clearAllBoneActors()=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| clearBoneActors(const char *boneName)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| clearBoneActors(uint32_t boneIndex)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| clearCollision()=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| clearMeshes()=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getBoneBindPose(uint32_t boneIndex, PxMat44 &bindPose) const =0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getClothingPhysicalMesh(uint32_t graphicalLod) const =0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getLodValue(uint32_t lod) const =0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getMaterialLibrary()=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getNumLods() const =0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getNumPlatforms(uint32_t lod) const =0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getPlatform(uint32_t lod, uint32_t i) const =0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| getRenderMeshAssetAuthoring(uint32_t lodLevel) const =0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| removePlatform(uint32_t lod, PlatformTag platform)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setBoneBindPose(uint32_t boneIndex, const PxMat44 &bindPose)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setBoneInfo(uint32_t boneIndex, const char *boneName, const PxMat44 &bindPose, int32_t parentIndex)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setCollision(const char **boneNames, float *radii, PxVec3 *localPositions, uint32_t numSpheres, uint16_t *pairs, uint32_t numIndices)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setCollision(uint32_t *boneIndices, float *radii, PxVec3 *localPositions, uint32_t numSpheres, uint16_t *pairs, uint32_t numIndices)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setDefaultConstrainCoefficients(const ClothingConstrainCoefficients &coeff)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setDeriveNormalsFromBones(bool enable)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setExportScale(float scale)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setInvalidConstrainCoefficients(const ClothingConstrainCoefficients &coeff)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setMaterialLibrary(NvParameterized::Interface *materialLibrary, uint32_t materialIndex, bool transferOwnership)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setMeshes(uint32_t lod, RenderMeshAssetAuthoring *graphicalMesh, ClothingPhysicalMesh *physicalMesh, float normalResemblance=25, bool ignoreUnusedVertices=true, IProgressListener *progress=NULL)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setRootBone(const char *boneName)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationDisableCCD(bool disable)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationGravityDirection(const PxVec3 &gravity)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationHierarchicalLevels(uint32_t levels)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationRestLengthScale(float scale)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationSleepLinearVelocity(float sleep)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationThickness(float thickness)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationTwowayInteraction(bool enable)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationUntangling(bool enable)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| setSimulationVirtualParticleDensity(float density)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |
| updateBindPoses(const PxMat44 *newBindPoses, uint32_t newBindPosesCount, bool isInternalOrder, bool maintainCollisionWorldSpace)=0 | nvidia::apex::ClothingAssetAuthoring | [pure virtual] |