, including all inherited members.
| allocateConstrainCoefficientBuffer()=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| allocateMasterFlagsBuffer()=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getBoneIndices(uint16_t *boneIndices, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getBoneWeights(float *boneWeights, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getConstrainCoefficientBuffer() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getConstrainCoefficients(ClothingConstrainCoefficients *coeffs, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getIndices(void *indexDestination, uint32_t byteStride, uint32_t numIndices) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getIndices(uint32_t *indices, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getMasterFlagsBuffer()=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getNormals(PxVec3 *normals, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getNumBonesPerVertex() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getNumIndices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getNumMaxDistance0Vertices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getNumSimulatedIndices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getNumSimulatedVertices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getNumVertices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getStats(ClothingPhysicalMeshStats &stats) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| getVertices(PxVec3 *vertices, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| isTetrahedralMesh() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| setGeometry(bool tetraMesh, uint32_t numVertices, uint32_t vertexByteStride, const void *vertices, const uint32_t *driveChannels, uint32_t numIndices, uint32_t indexByteStride, const void *indices)=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
| simplify(uint32_t subdivisions, int32_t maxSteps, float maxError, IProgressListener *progress)=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |