, including all inherited members.
| applyRadiusDamage(Scene &scene, float damage, float momentum, const PxVec3 &position, float radius, bool falloff)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| createDestructibleActorJoint(const DestructibleActorJointDesc &desc, Scene &scene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| getChunkCollisionHullCookingScale() const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| getDestructibleAndChunk(const PxShape *shape, int32_t *chunkIndex=NULL) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| getFractureTools() const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| invalidateBounds(const PxBounds3 *bounds, uint32_t boundsCount, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| isDestructibleActorJointActive(const DestructibleActorJoint *candidateJoint, Scene &apexScene) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| isRuntimeFractureShape(const PxShape &shape) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| owns(const PxRigidActor *actor) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| scheduleChunkStateEventCallback(DestructibleCallbackSchedule::Enum chunkStateEventCallbackSchedule)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkCollisionHullCookingScale(const PxVec3 &scale)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkCrumbleReport(UserChunkParticleReport *chunkCrumbleReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkDustReport(UserChunkParticleReport *chunkDustReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkReport(UserChunkReport *chunkReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkReportBitMask(uint32_t chunkReportBitMask)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setChunkReportMaxFractureEventDepth(uint32_t chunkReportMaxFractureEventDepth)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setDamageApplicationRaycastFlags(nvidia::DestructibleActorRaycastFlags::Enum flags, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setDestructiblePhysXActorReport(UserDestructiblePhysXActorReport *destructiblePhysXActorReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setImpactDamageReportCallback(UserImpactDamageReport *impactDamageReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMassScaling(float massScale, float scaledMassExponent, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxActorCreatesPerFrame(uint32_t maxActorsPerFrame)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxChunkCount(uint32_t maxCount)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxChunkDepthOffset(uint32_t maxChunkDepthOffset)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxChunkSeparationLOD(float separationLOD)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxDynamicChunkIslandCount(uint32_t maxCount)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setMaxFracturesProcessedPerFrame(uint32_t maxFracturesProcessedPerFrame)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setSortByBenefit(bool sortByBenefit)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setSyncParams(UserDestructibleSyncHandler< DamageEventHeader > *userDamageEventHandler, UserDestructibleSyncHandler< FractureEventHeader > *userFractureEventHandler, UserDestructibleSyncHandler< ChunkTransformHeader > *userChunkMotionHandler)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setUseLegacyChunkBoundsTesting(bool useLegacyChunkBoundsTesting)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setUseLegacyDamageRadiusSpread(bool useLegacyDamageRadiusSpread)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setValidBoundsPadding(float pad)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| setWorldSupportPhysXScene(Scene &apexScene, PxScene *physxScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
| ~ModuleDestructible() | nvidia::apex::ModuleDestructible | [inline, protected, virtual] |