| onDamageNotify(const DamageEventReportData &damageEvent)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
| onDestructibleSleep(DestructibleActor **destructibles, uint32_t count)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
| onDestructibleWake(DestructibleActor **destructibles, uint32_t count)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
| onStateChangeNotify(const ChunkStateEventData &visibilityEvent)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
| releaseOnNoChunksVisible(const DestructibleActor *destructible) | nvidia::apex::UserChunkReport | [inline, virtual] |
| ~UserChunkReport() | nvidia::apex::UserChunkReport | [inline, protected, virtual] |