| onPhysXActorCreate(const physx::PxActor &actor)=0 | nvidia::apex::UserDestructiblePhysXActorReport | [pure virtual] |
| onPhysXActorRelease(const physx::PxActor &actor)=0 | nvidia::apex::UserDestructiblePhysXActorReport | [pure virtual] |
| ~UserDestructiblePhysXActorReport() | nvidia::apex::UserDestructiblePhysXActorReport | [inline, protected, virtual] |