The top level include file for all of the APEX API. More...
#include "foundation/Px.h"#include "ApexUsingNamespace.h"#include "foundation/PxPreprocessor.h"#include "foundation/PxSimpleTypes.h"#include "foundation/PxAssert.h"#include "foundation/PxBounds3.h"#include "foundation/PxVec2.h"#include "foundation/PxVec3.h"#include "ApexDefs.h"#include "ApexDesc.h"#include "ApexInterface.h"#include "ApexSDK.h"#include "Actor.h"#include "Context.h"#include "ApexNameSpace.h"#include "PhysXObjectDesc.h"#include "RenderDataProvider.h"#include "Renderable.h"#include "AssetPreview.h"#include "Asset.h"#include "RenderContext.h"#include "Scene.h"#include "ApexSDKCachedData.h"#include "IProgressListener.h"#include "Module.h"#include "IosAsset.h"#include "RenderDataFormat.h"#include "RenderBufferData.h"#include "UserRenderResourceManager.h"#include "UserRenderVertexBufferDesc.h"#include "UserRenderInstanceBufferDesc.h"#include "UserRenderSpriteBufferDesc.h"#include "UserRenderIndexBufferDesc.h"#include "UserRenderBoneBufferDesc.h"#include "UserRenderResourceDesc.h"#include "UserRenderSurfaceBufferDesc.h"#include "UserRenderSurfaceBuffer.h"#include "UserRenderResource.h"#include "UserRenderVertexBuffer.h"#include "UserRenderInstanceBuffer.h"#include "UserRenderSpriteBuffer.h"#include "UserRenderIndexBuffer.h"#include "UserRenderBoneBuffer.h"#include "UserRenderer.h"#include "VertexFormat.h"#include "RenderMesh.h"#include "RenderMeshActorDesc.h"#include "RenderMeshActor.h"#include "RenderMeshAsset.h"#include "ResourceCallback.h"#include "ResourceProvider.h"Go to the source code of this file.
Namespaces | |
| namespace | NvParameterized |
NvParameterized namespace. | |
The top level include file for all of the APEX API.
Include this whenever you want to use anything from the APEX API in a source file.