classes Scene, SceneStats, SceneDesc More...
#include "ApexDesc.h"#include "Renderable.h"#include "RenderDebugInterface.h"#include "Context.h"#include "foundation/PxVec3.h"#include <ApexDefs.h>#include "PxFiltering.h"#include "MirrorScene.h"Go to the source code of this file.
Classes | |
| class | nvidia::apex::PhysX3Interface |
| Interface used to call setter function for PhysX 3.0. More... | |
| class | nvidia::apex::SceneDesc |
| Data used to initialize a new Scene. More... | |
| struct | nvidia::apex::StatDataType |
| APEX stat struct that contains the type enums. More... | |
| struct | nvidia::apex::oaValueStruct |
| data value definitions for stats (derived from openautomate) More... | |
| struct | nvidia::apex::StatsInfo |
| data value definitions for stats More... | |
| struct | nvidia::apex::SceneStats |
| Per scene statistics. More... | |
| struct | nvidia::apex::ViewMatrixType |
| Types of view matrices handled by APEX. More... | |
| struct | nvidia::apex::ProjMatrixType |
| Types of projection matrices handled by APEX. More... | |
| struct | nvidia::apex::UserBoundingBoxFlags |
| Enum of the bounding box types. More... | |
| class | nvidia::apex::Scene |
| An APEX wrapper for an PxScene. More... | |
Namespaces | |
| namespace | NvParameterized |
NvParameterized namespace. | |
| namespace | nvidia |
nvidia namespace | |
| namespace | nvidia::apex |
apex namespace | |
Typedefs | |
|
typedef struct nvidia::apex::oaValueStruct | nvidia::apex::StatValue |
| data value definitions for stats (derived from openautomate) | |
classes Scene, SceneStats, SceneDesc