, including all inherited members.
| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| addActorPair(PxActor *actor0, PxActor *actor1)=0 | nvidia::apex::Scene | [pure virtual] |
| addBoundingBox(const PxBounds3 &bounds, UserBoundingBoxFlags::Enum flags)=0 | nvidia::apex::Scene | [pure virtual] |
| allocProjMatrix(ProjMatrixType::Enum)=0 | nvidia::apex::Scene | [pure virtual] |
| allocViewMatrix(ViewMatrixType::Enum)=0 | nvidia::apex::Scene | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| checkResults(bool block) const =0 | nvidia::apex::Scene | [pure virtual] |
| createMirrorScene(nvidia::apex::Scene &mirrorScene, MirrorScene::MirrorFilter &mirrorFilter, float mirrorStaticDistance, float mirrorDynamicDistance, float mirrorRefreshDistance)=0 | nvidia::apex::Scene | [pure virtual] |
| createRenderableIterator()=0 | nvidia::apex::Context | [pure virtual] |
| dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
| fetchResults(bool block, uint32_t *errorState)=0 | nvidia::apex::Scene | [pure virtual] |
| findActorPair(PxActor *actor0, PxActor *actor1) const =0 | nvidia::apex::Scene | [pure virtual] |
| getBoundingBox(const uint32_t index) const =0 | nvidia::apex::Scene | [pure virtual] |
| getBoundingBoxCount() const =0 | nvidia::apex::Scene | [pure virtual] |
| getBoundingBoxFlags(const uint32_t index) const =0 | nvidia::apex::Scene | [pure virtual] |
| getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
| getCudaKernelCheckEnabled() const =0 | nvidia::apex::Scene | [pure virtual] |
| getCudaProfileManager() const =0 | nvidia::apex::Scene | [pure virtual] |
| getCudaTestManager() const =0 | nvidia::apex::Scene | [pure virtual] |
| getDebugRenderParams() const =0 | nvidia::apex::Scene | [pure virtual] |
| getEyeDirection(const uint32_t viewID=0) const =0 | nvidia::apex::Scene | [pure virtual] |
| getEyePosition(const uint32_t viewID=0) const =0 | nvidia::apex::Scene | [pure virtual] |
| getGravity() const =0 | nvidia::apex::Scene | [pure virtual] |
| getModuleDebugRenderParams(const char *name) const =0 | nvidia::apex::Scene | [pure virtual] |
| getNumProjMatrices() const =0 | nvidia::apex::Scene | [pure virtual] |
| getNumViewMatrices() const =0 | nvidia::apex::Scene | [pure virtual] |
| getPhysXScene() const =0 | nvidia::apex::Scene | [pure virtual] |
| getProjMatrix(const uint32_t projID=0) const =0 | nvidia::apex::Scene | [pure virtual] |
| getRenderBuffer() const =0 | nvidia::apex::Scene | [pure virtual] |
| getRenderBufferScreenSpace() const =0 | nvidia::apex::Scene | [pure virtual] |
| getStats(void) const =0 | nvidia::apex::Scene | [pure virtual] |
| getTaskManager() const =0 | nvidia::apex::Scene | [pure virtual] |
| getViewMatrix(const uint32_t viewID=0) const =0 | nvidia::apex::Scene | [pure virtual] |
| lockRead(const char *fileName, uint32_t lineo)=0 | nvidia::apex::Scene | [pure virtual] |
| lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| lockWrite(const char *fileName, uint32_t lineno)=0 | nvidia::apex::Scene | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseRenderableIterator(RenderableIterator &)=0 | nvidia::apex::Context | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| removeActorPair(PxActor *actor0, PxActor *actor1)=0 | nvidia::apex::Scene | [pure virtual] |
| removeAllActors()=0 | nvidia::apex::Context | [pure virtual] |
| removeAllBoundingBoxes()=0 | nvidia::apex::Scene | [pure virtual] |
| removeBoundingBox(const uint32_t index)=0 | nvidia::apex::Scene | [pure virtual] |
| setCudaKernelCheckEnabled(bool enabled)=0 | nvidia::apex::Scene | [pure virtual] |
| setGravity(const PxVec3 &gravity)=0 | nvidia::apex::Scene | [pure virtual] |
| setPhysXScene(PxScene *s)=0 | nvidia::apex::Scene | [pure virtual] |
| setProjMatrix(const PxMat44 &projTransform, const uint32_t projID=0)=0 | nvidia::apex::Scene | [pure virtual] |
| setProjParams(float nearPlaneDistance, float farPlaneDistance, float fieldOfViewDegree, uint32_t viewportWidth, uint32_t viewportHeight, const uint32_t projID=0)=0 | nvidia::apex::Scene | [pure virtual] |
| setUseDebugRenderable(bool state)=0 | nvidia::apex::Scene | [pure virtual] |
| setUseViewProjMatrix(const uint32_t viewID=0, const uint32_t projID=0)=0 | nvidia::apex::Scene | [pure virtual] |
| setViewMatrix(const PxMat44 &viewTransform, const uint32_t viewID=0)=0 | nvidia::apex::Scene | [pure virtual] |
| setViewParams(const PxVec3 &eyePosition, const PxVec3 &eyeDirection, const PxVec3 &worldUpDirection=PxVec3(0, 1, 0), const uint32_t viewID=0)=0 | nvidia::apex::Scene | [pure virtual] |
| simulate(float elapsedTime, bool finalStep=true, PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, uint32_t scratchMemBlockSize=0)=0 | nvidia::apex::Scene | [pure virtual] |
| unlockRead()=0 | nvidia::apex::Scene | [pure virtual] |
| unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| unlockWrite()=0 | nvidia::apex::Scene | [pure virtual] |
| updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| userData | nvidia::apex::ApexInterface | |
| ~Context() (defined in nvidia::apex::Context) | nvidia::apex::Context | [inline, protected, virtual] |