| addDependentActor(ApexActor *actor)=0 | nvidia::apex::IofxAsset | [pure virtual] |
| getContinuousModifiers(uint32_t &outCount) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
| getMeshAssetCount() const =0 | nvidia::apex::IofxAsset | [pure virtual] |
| getMeshAssetName(uint32_t index=0) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
| getMeshAssetWeight(uint32_t index=0) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
| getScaleUpperBound(float maxVelocity) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
| getSpawnModifiers(uint32_t &outCount) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
| getSpriteMaterialName() const =0 | nvidia::apex::IofxAsset | [pure virtual] |