| setCollisionGroupMaskName(const char *collisionGroupMaskName)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
| setCollisionGroupName(const char *collisionGroupName)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
| setMaxInjectedParticleCount(float count)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
| setMaxParticleCount(uint32_t count)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
| setParticleMass(float)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
| setParticleRadius(float)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
| ~ParticleIosAssetAuthoring() | nvidia::apex::ParticleIosAssetAuthoring | [inline, protected, virtual] |