| getCurrentScale(void) const =0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| getFlameEmitterAsset() const =0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| getPose() const =0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| intersectAgainstAABB(const PxBounds3 &) const =0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| isEnabled() const =0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| release()=0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| setCurrentScale(float scale)=0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| setEnabled(bool enable)=0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| setPose(PxMat44 pose)=0 | nvidia::apex::FlameEmitterActor | [pure virtual] |
| ~FlameEmitterActor() | nvidia::apex::FlameEmitterActor | [inline, protected, virtual] |