31 #ifndef PX_PHYSICS_CCT_MANAGER    32 #define PX_PHYSICS_CCT_MANAGER    61         eTEMPORAL_BV    = (1<<0),   
    95     virtual void                release() = 0;
   102     virtual PxScene&            getScene() 
const = 0;
   109     virtual PxU32               getNbControllers() 
const = 0;
   132     virtual void                purgeControllers() = 0;
   157     virtual PxU32               getNbObstacleContexts() 
const = 0;
   208     virtual void                setTessellation(
bool flag, 
float maxEdgeLength) = 0;
   229     virtual void                setOverlapRecoveryModule(
bool flag) = 0;
   240     virtual void                setPreciseSweeps(
bool flag) = 0;
   255     virtual void                setPreventVerticalSlidingAgainstCeiling(
bool flag) = 0;
   269     virtual void                shiftOrigin(
const PxVec3& shift) = 0;
   299 #endif //PX_PHYSICS_CCT_MANAGER Definition: GuContactBuffer.h:37
 
A scene is a collection of bodies and constraints which can interact. 
Definition: PxScene.h:169
 
virtual ~PxControllerManager()
Definition: PxControllerManager.h:273
 
float PxF32
Definition: PxSimpleTypes.h:76
 
#define PX_C_EXPORT
Definition: Pxc.h:54
 
#define PX_CALL_CONV
Definition: PxPreprocessor.h:315
 
specifies debug-rendering flags 
Definition: PxControllerManager.h:57
 
Enum
Definition: PxControllerManager.h:59
 
Dedicated filtering callback for CCT vs CCT. 
Definition: PxController.h:243
 
Context class for obstacles. 
Definition: PxControllerObstacles.h:114
 
Base class for character controllers. 
Definition: PxController.h:628
 
Manages an array of character controllers. 
Definition: PxControllerManager.h:84
 
PxU16 flags
a set of Px1DConstraintFlags 
Definition: PxConstraintDesc.h:110
 
PxFlags< PxControllerDebugRenderFlag::Enum, PxU32 > PxControllerDebugRenderFlags
Bitfield that contains a set of raised flags defined in PxControllerDebugRenderFlag. 
Definition: PxControllerManager.h:75
 
PX_C_EXPORT physx::PxControllerManager *PX_CALL_CONV PxCreateControllerManager(physx::PxScene &scene, bool lockingEnabled=false)
Creates the controller manager. 
 
Interface for points, lines, triangles, and text buffer. 
Definition: PxRenderBuffer.h:131
 
PxControllerManager()
Definition: PxControllerManager.h:272
 
Container for bitfield flag variables associated with a specific enum type. 
Definition: PxFlags.h:73
 
Abstract singleton factory class used for instancing objects in the Physics SDK. 
Definition: PxPhysics.h:71
 
uint32_t PxU32
Definition: Px.h:48
 
Descriptor class for a character controller. 
Definition: PxController.h:300
 
3 Element vector class. 
Definition: PxVec3.h:49