30 #ifndef PX_RAYCAST_CCD_H    31 #define PX_RAYCAST_CCD_H    47     class RaycastCCDManagerInternal;
    89             void    doRaycastCCD(
bool doDynamicDynamicCCD);
    92             RaycastCCDManagerInternal*  
mImpl;
 Definition: GuContactBuffer.h:37
 
A scene is a collection of bodies and constraints which can interact. 
Definition: PxScene.h:169
 
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. 
Definition: PxRigidDynamic.h:83
 
Abstract class for collision shapes. 
Definition: PxShape.h:142
 
RaycastCCDManagerInternal * mImpl
Definition: PxRaycastCCD.h:92
 
Raycast-CCD manager. 
Definition: PxRaycastCCD.h:68