31 #ifndef PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H    32 #define PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H    87     static bool raycastAny( 
const PxScene& scene,
   114     static bool raycastSingle(  
const PxScene& scene,
   178     static bool sweepAny(   
const PxScene& scene,
   211     static bool sweepSingle(
const PxScene& scene,
   297     static bool overlapAny( 
const PxScene& scene,
 Definition: GuContactBuffer.h:37
 
A scene is a collection of bodies and constraints which can interact. 
Definition: PxScene.h:169
 
Scene query filtering callbacks. 
Definition: PxQueryFiltering.h:169
 
PxQueryCache PxSceneQueryCache
Definition: PxSceneQueryExt.h:50
 
float PxReal
Definition: PxSimpleTypes.h:78
 
utility functions for use with PxScene, related to scene queries. 
Definition: PxSceneQueryExt.h:62
 
Scene query and geometry query behavior flags. 
Definition: PxQueryReport.h:62
 
Scene query filtering data. 
Definition: PxQueryFiltering.h:132
 
A geometry object. 
Definition: PxGeometry.h:75
 
PxHitFlags PxSceneQueryFlags
Definition: PxSceneQueryExt.h:52
 
single hit cache for scene queries. 
Definition: PxScene.h:143
 
PxHitFlag PxSceneQueryFlag
Definition: PxSceneQueryExt.h:51
 
PxU8 geometry[sizeof(PxGeometry)]
Definition: PxGeometryHelpers.h:215
 
PxQueryHit PxSceneQueryHit
Definition: PxSceneQueryExt.h:47
 
Scene query hit information. 
Definition: PxQueryReport.h:117
 
PxQueryFilterCallback PxSceneQueryFilterCallback
Definition: PxSceneQueryExt.h:49
 
int32_t PxI32
Definition: PxSimpleTypes.h:70
 
Stores results of overlap queries. 
Definition: PxQueryReport.h:192
 
Stores results of sweep queries. 
Definition: PxQueryReport.h:200
 
Stores results of raycast queries. 
Definition: PxQueryReport.h:174
 
uint32_t PxU32
Definition: Px.h:48
 
PxQueryFilterData PxSceneQueryFilterData
Definition: PxSceneQueryExt.h:48
 
3 Element vector class. 
Definition: PxVec3.h:49