#include "foundation/Px.h"#include "Actor.h"#include "Renderable.h"#include "ModuleDestructible.h"#include "PxForceMode.h"Go to the source code of this file.
Classes | |
| struct | nvidia::apex::DestructibleEmitterType |
| struct | nvidia::apex::DestructibleParameterizedType |
| struct | nvidia::apex::DestructibleHitChunk |
| struct | nvidia::apex::DestructibleActorSyncFlags |
| struct | nvidia::apex::DestructiblePhysXActorQueryFlags |
| struct | nvidia::apex::DestructibleActorSyncState |
| struct | nvidia::apex::DestructibleChunkSyncState |
| struct | nvidia::apex::DestructibleActorChunkFlags |
| class | nvidia::apex::DestructibleActor |
Namespaces | |
| namespace | physx |
| namespace | nvidia |
| namespace | nvidia::apex |
Defines | |
| #define | DESTRUCTIBLE_ACTOR_TYPE_NAME "DestructibleActor" |
| #define DESTRUCTIBLE_ACTOR_TYPE_NAME "DestructibleActor" |