Destructible module's derivation AssetPreview. More...
#include <DestructiblePreview.h>
Public Member Functions | |
| virtual const RenderMeshActor * | getRenderMeshActor () const =0 |
| Returns render mesh actor. | |
| virtual void | setExplodeView (uint32_t depth, float explode)=0 |
| Sets the preview chunk depth and "explode" amount (pushes the chunks out by that relative distance). | |
Protected Member Functions | |
| DestructiblePreview () | |
Destructible module's derivation AssetPreview.
| nvidia::apex::DestructiblePreview::DestructiblePreview | ( | ) | [inline, protected] |
| virtual const RenderMeshActor* nvidia::apex::DestructiblePreview::getRenderMeshActor | ( | ) | const [pure virtual] |
Returns render mesh actor.
| virtual void nvidia::apex::DestructiblePreview::setExplodeView | ( | uint32_t | depth, |
| float | explode | ||
| ) | [pure virtual] |
Sets the preview chunk depth and "explode" amount (pushes the chunks out by that relative distance).
| [in] | depth | Must be nonnegative. Internally the value will be clamped to the depth range in the asset. |
| [in] | explode | must be nonnegative. |