#include <DestructibleAsset.h>
Public Member Functions | |
| PX_INLINE | DamageSpreadFunction () |
| PX_INLINE void | setToDefault () |
| (re)sets the structure to the default. | |
| PX_INLINE bool | isValid () const |
Public Attributes | |
| float | minimumRadius |
| minimum radius | |
| float | radiusMultiplier |
| radius multiplier | |
| float | falloffExponent |
| falloff exponent | |
| PX_INLINE nvidia::apex::DamageSpreadFunction::DamageSpreadFunction | ( | ) | [inline] |
| PX_INLINE bool nvidia::apex::DamageSpreadFunction::isValid | ( | ) | const [inline] |
Returns true iff an object can be created using this descriptor.
| PX_INLINE void nvidia::apex::DamageSpreadFunction::setToDefault | ( | ) | [inline] |
(re)sets the structure to the default.
falloff exponent
minimum radius
radius multiplier