Modifier contains all of the data necessary to apply a single modifier type to a particle system. More...
#include <Modifier.h>
Inheritance diagram for nvidia::apex::Modifier:Public Member Functions | |
| virtual ModifierTypeEnum | getModifierType () const =0 |
| getModifierType returns the enumerated type associated with this class. | |
| virtual uint32_t | getModifierUsage () const =0 |
| getModifierUsage returns the usage scenarios allowed for a particular modifier. | |
| virtual uint32_t | getModifierSpriteSemantics () |
| returns a bitmap that includes every sprite semantic that the modifier updates | |
| virtual uint32_t | getModifierMeshSemantics () |
| returns a bitmap that includes every mesh(instance) semantic that the modifier updates | |
Modifier contains all of the data necessary to apply a single modifier type to a particle system.
Generally this combines some physical transformation with parameters specified at authoring time to modify the look of the final effect.