An inefficient vertex description used for authoring. More...
#include <RenderMeshAsset.h>
Public Member Functions | |
| Vertex () | |
| Constructor which clears the entire structure. | |
Public Attributes | |
| PxVec3 | position |
| Vertex position. | |
| PxVec3 | normal |
| Surface normal at this position. | |
| PxVec3 | tangent |
| Surface tangent at this position. | |
| PxVec3 | binormal |
| Surface binormal at this position. | |
| VertexUV | uv [VertexFormat::MAX_UV_COUNT] |
| Texture UV coordinates. | |
| VertexColor | color |
| Color ar this position. | |
| uint16_t | boneIndices [VertexFormat::MAX_BONE_PER_VERTEX_COUNT] |
| Bones which are attached to this vertex. | |
| float | boneWeights [VertexFormat::MAX_BONE_PER_VERTEX_COUNT] |
| Per bone wieght, 0.0 if no bone. | |
| uint16_t | displacementFlags |
| Flags for vertex displacement. | |
An inefficient vertex description used for authoring.