RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field. More...
#include <Modifier.h>
Inheritance diagram for nvidia::apex::RandomSubtextureModifier:Public Member Functions | |
| virtual Range< float > | getSubtextureRange () const =0 |
| get the range for subtexture values | |
| virtual void | setSubtextureRange (const Range< float > &s)=0 |
| set the range for subtexture values | |
Static Public Attributes | |
| static const ModifierTypeEnum | ModifierType = ModifierType_RandomSubtexture |
| ModifierType. | |
| static const uint32_t | ModifierUsage |
| ModifierUsage. | |
RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field.
| virtual Range<float> nvidia::apex::RandomSubtextureModifier::getSubtextureRange | ( | ) | const [pure virtual] |
get the range for subtexture values
| virtual void nvidia::apex::RandomSubtextureModifier::setSubtextureRange | ( | const Range< float > & | s | ) | [pure virtual] |
set the range for subtexture values
const ModifierTypeEnum nvidia::apex::RandomSubtextureModifier::ModifierType = ModifierType_RandomSubtexture [static] |
ModifierType.
const uint32_t nvidia::apex::RandomSubtextureModifier::ModifierUsage [static] |
ModifierUsage.