Describes the NxParameterized::Interface for 'RigidBodyEffect' : An effect comprised of a primitive rigid body shape. More...
#include <params.h>
Public Attributes | |
| String | EffectProperties.UserString |
| 'EffectProperties.UserString' : An aribtrary user string that can be set by an artist/designer/programmer | |
| Bool | EffectProperties.Enable |
| 'EffectProperties.Enable' : Whether or not this effect is to be initially enabled on startup | |
| F32 | EffectProperties.Position.TranslateX |
| 'EffectProperties.Position.TranslateX' : Nudge up to +/- one meter in each direction | |
| F32 | EffectProperties.Position.TranslateY |
| 'EffectProperties.Position.TranslateY' : Nudge up to +/- one meter in each direction | |
| F32 | EffectProperties.Position.TranslateZ |
| 'EffectProperties.Position.TranslateZ' : Nudge up to +/- one meter in each direction | |
| F32 | EffectProperties.Orientation.RotateX |
| 'EffectProperties.Orientation.RotateX' : Rotate on the X axis (0-360 degrees) | |
| F32 | EffectProperties.Orientation.RotateY |
| 'EffectProperties.Orientation.RotateY' : Rotate on the Y axis (0-360 degrees) | |
| F32 | EffectProperties.Orientation.RotateZ |
| 'EffectProperties.Orientation.RotateZ' : Rotate on the Z axis (0-360 degrees) | |
| F32 | EffectProperties.InitialDelayTime |
| 'EffectProperties.InitialDelayTime' : Initial time to delay before spawning this effect | |
| F32 | EffectProperties.Duration |
| 'EffectProperties.Duration' : The duration of the effect in secontds | |
| U32 | EffectProperties.RepeatCount |
| 'EffectProperties.RepeatCount' : The number of times to repeat the effect; 9999 means repeate forever | |
| F32 | EffectProperties.RepeatDelay |
| 'EffectProperties.RepeatDelay' : The time to delay activation each time the effect repeats in seconds; this can be different than the initial delay time | |
| F32 | EffectProperties.RandomizeRepeatTime |
| 'EffectProperties.RandomizeRepeatTime' : Amount of randomization to the repeat cycle; a value of zero (default) means no random and a value of one means completely random. | |
| PlaybackMode | EffectProperties.Path.PlaybackMode |
| 'EffectProperties.Path.PlaybackMode' : The mode to play back the path | |
| F32 | EffectProperties.Path.PathDuration |
| 'EffectProperties.Path.PathDuration' : The duration of the path if one is not otherwise provided | |
| U32 | EffectProperties.Path.LoopIndex |
| 'EffectProperties.Path.LoopIndex' : The array index to loop back to | |
| Transform | EffectProperties.Path.ControlPoints[] |
| 'EffectProperties.Path.ControlPoints[]' : The array of control points to fit the curve to | |
| F32 | EffectProperties.Path.Scale[].x |
| 'EffectProperties.Path.Scale[].x' : The x-axis value for this vector | |
| F32 | EffectProperties.Path.Scale[].y |
| 'EffectProperties.Path.Scale[].y' : The y-axis value for this vector | |
| F32 | EffectProperties.Path.Speed[].x |
| 'EffectProperties.Path.Speed[].x' : The x-axis value for this vector | |
| F32 | EffectProperties.Path.Speed[].y |
| 'EffectProperties.Path.Speed[].y' : The y-axis value for this vector | |
| Type | Type |
| 'Type' : What type of rigid body primitive this is | |
| String | CollisionFilterDataName |
| 'CollisionFilterDataName' : The collision filter data name | |
| Bool | Dynamic |
| 'Dynamic' : Whether the rigid body is dynamic or kinematic | |
| Bool | Gravity |
| 'Gravity' : A flag to determine if the object responds to gravity or not | |
| Vec3 | Extents |
| 'Extents' : The extents of the primitve, radius, height, or box dimensions XYZ | |
| F32 | Mass |
| 'Mass' : The mass of the object | |
| Vec3 | InitialLinearVelocity |
| 'InitialLinearVelocity' : The initial linear velocity (if dynamic) | |
| Vec3 | InitialAngularVelocity |
| 'InitialAngularVelocity' : The initial angular velocity (if dynamic) | |
| F32 | LinearDamping |
| 'LinearDamping' : The linear damping on the rigid body | |
| F32 | AngularDamping |
| 'AngularDamping' : The angular damping on the rigid body | |
Describes the NxParameterized::Interface for 'RigidBodyEffect' : An effect comprised of a primitive rigid body shape.
RigidBodyEffect contains 34 fully qualified names --------------------------------------------- 1 : String EffectProperties.UserString 2 : Bool EffectProperties.Enable 3 : F32 EffectProperties.Position.TranslateX 4 : F32 EffectProperties.Position.TranslateY 5 : F32 EffectProperties.Position.TranslateZ 6 : F32 EffectProperties.Orientation.RotateX 7 : F32 EffectProperties.Orientation.RotateY 8 : F32 EffectProperties.Orientation.RotateZ 9 : F32 EffectProperties.InitialDelayTime 10 : F32 EffectProperties.Duration 11 : U32 EffectProperties.RepeatCount 12 : F32 EffectProperties.RepeatDelay 13 : F32 EffectProperties.RandomizeRepeatTime 14 : PlaybackMode EffectProperties.Path.PlaybackMode 15 : F32 EffectProperties.Path.PathDuration 16 : U32 EffectProperties.Path.LoopIndex 17 : ArraySizeName ControlPoints 18 : Transform EffectProperties.Path.ControlPoints[] 19 : ArraySizeName Scale 20 : F32 EffectProperties.Path.Scale[].x 21 : F32 EffectProperties.Path.Scale[].y 22 : ArraySizeName Speed 23 : F32 EffectProperties.Path.Speed[].x 24 : F32 EffectProperties.Path.Speed[].y 25 : Type Type 26 : String CollisionFilterDataName 27 : Bool Dynamic 28 : Bool Gravity 29 : Vec3 Extents 30 : F32 Mass 31 : Vec3 InitialLinearVelocity 32 : Vec3 InitialAngularVelocity 33 : F32 LinearDamping 34 : F32 AngularDamping
'AngularDamping' : The angular damping on the rigid body
'CollisionFilterDataName' : The collision filter data name
'Dynamic' : Whether the rigid body is dynamic or kinematic
'EffectProperties.Duration' : The duration of the effect in secontds
'EffectProperties.Enable' : Whether or not this effect is to be initially enabled on startup
'EffectProperties.InitialDelayTime' : Initial time to delay before spawning this effect
'EffectProperties.Orientation.RotateX' : Rotate on the X axis (0-360 degrees)
'EffectProperties.Orientation.RotateY' : Rotate on the Y axis (0-360 degrees)
'EffectProperties.Orientation.RotateZ' : Rotate on the Z axis (0-360 degrees)
'EffectProperties.Path.ControlPoints[]' : The array of control points to fit the curve to
'EffectProperties.Path.LoopIndex' : The array index to loop back to
'EffectProperties.Path.PathDuration' : The duration of the path if one is not otherwise provided
'EffectProperties.Path.PlaybackMode' : The mode to play back the path
'EffectProperties.Path.Scale[].x' : The x-axis value for this vector
'EffectProperties.Path.Scale[].y' : The y-axis value for this vector
'EffectProperties.Path.Speed[].x' : The x-axis value for this vector
'EffectProperties.Path.Speed[].y' : The y-axis value for this vector
'EffectProperties.Position.TranslateX' : Nudge up to +/- one meter in each direction
'EffectProperties.Position.TranslateY' : Nudge up to +/- one meter in each direction
'EffectProperties.Position.TranslateZ' : Nudge up to +/- one meter in each direction
'EffectProperties.RandomizeRepeatTime' : Amount of randomization to the repeat cycle; a value of zero (default) means no random and a value of one means completely random.
'EffectProperties.RepeatCount' : The number of times to repeat the effect; 9999 means repeate forever
'EffectProperties.RepeatDelay' : The time to delay activation each time the effect repeats in seconds; this can be different than the initial delay time
'EffectProperties.UserString' : An aribtrary user string that can be set by an artist/designer/programmer
'Extents' : The extents of the primitve, radius, height, or box dimensions XYZ
'Gravity' : A flag to determine if the object responds to gravity or not
'InitialAngularVelocity' : The initial angular velocity (if dynamic)
'InitialLinearVelocity' : The initial linear velocity (if dynamic)
'LinearDamping' : The linear damping on the rigid body
'Mass' : The mass of the object
'Type' : What type of rigid body primitive this is