TurbulenceRenderData stores render data for one Turbulence Renderable. More...
#include <TurbulenceRenderable.h>
Public Attributes | |
| UserRenderSurfaceDesc | fieldSurfaceDescs [TurbulenceFieldType::MAX_COUNT] |
| UserRenderSurfaceDesc array for all field types. | |
| UserRenderSurface * | fieldSurfaces [TurbulenceFieldType::MAX_COUNT] |
| UserRenderSurface array for all field types. | |
TurbulenceRenderData stores render data for one Turbulence Renderable.
| UserRenderSurfaceDesc nvidia::apex::TurbulenceRenderData::fieldSurfaceDescs[TurbulenceFieldType::MAX_COUNT] |
UserRenderSurfaceDesc array for all field types.
| UserRenderSurface* nvidia::apex::TurbulenceRenderData::fieldSurfaces[TurbulenceFieldType::MAX_COUNT] |
UserRenderSurface array for all field types.