This is the complete list of members for PxScene, including all inherited members.
| addActor(PxActor &actor)=0 | PxScene | pure virtual |
| addActors(PxActor *const *actors, PxU32 nbActors)=0 | PxScene | pure virtual |
| addAggregate(PxAggregate &aggregate)=0 | PxScene | pure virtual |
| addArticulation(PxArticulation &articulation)=0 | PxScene | pure virtual |
| addBroadPhaseRegion(const PxBroadPhaseRegion ®ion, bool populateRegion=false)=0 | PxScene | pure virtual |
| addCollection(const PxCollection &collection)=0 | PxScene | pure virtual |
| checkResults(bool block=false)=0 | PxScene | pure virtual |
| collide(PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0)=0 | PxScene | pure virtual |
| createBatchQuery(const PxBatchQueryDesc &desc)=0 | PxScene | pure virtual |
| createClient()=0 | PxScene | pure virtual |
| createVolumeCache(PxU32 maxStaticShapes=32, PxU32 maxDynamicShapes=8)=0 | PxScene | pure virtual |
| fetchResults(bool block=false, PxU32 *errorState=0)=0 | PxScene | pure virtual |
| flush(bool sendPendingReports=false)=0 | PxScene | pure virtual |
| flushQueryUpdates()=0 | PxScene | pure virtual |
| flushSimulation(bool sendPendingReports=false)=0 | PxScene | pure virtual |
| forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure)=0 | PxScene | pure virtual |
| getActiveTransforms(PxU32 &nbTransformsOut, PxClientID client=PX_DEFAULT_CLIENT)=0 | PxScene | pure virtual |
| getActors(PxActorTypeFlags types, PxActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
| getAggregates(PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
| getArticulations(PxArticulation **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
| getBounceThresholdVelocity() const =0 | PxScene | pure virtual |
| getBroadPhaseCallback(PxClientID client=PX_DEFAULT_CLIENT) const =0 | PxScene | pure virtual |
| getBroadPhaseCaps(PxBroadPhaseCaps &caps) const =0 | PxScene | pure virtual |
| getBroadPhaseRegions(PxBroadPhaseRegionInfo *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
| getBroadPhaseType() const =0 | PxScene | pure virtual |
| getCCDContactModifyCallback() const =0 | PxScene | pure virtual |
| getCCDMaxPasses() const =0 | PxScene | pure virtual |
| getClientBehaviorFlags(PxClientID client) const =0 | PxScene | pure virtual |
| getClothInterCollisionDistance() const =0 | PxScene | pure virtual |
| getClothInterCollisionNbIterations() const =0 | PxScene | pure virtual |
| getClothInterCollisionStiffness() const =0 | PxScene | pure virtual |
| getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | pure virtual |
| getContactCorrelationDistance() const =0 | PxScene | pure virtual |
| getContactModifyCallback() const =0 | PxScene | pure virtual |
| getContactReportStreamBufferSize() const =0 | PxScene | pure virtual |
| getCpuDispatcher() const =0 | PxScene | pure virtual |
| getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const =0 | PxScene | pure virtual |
| getDynamicStructure() const =0 | PxScene | pure virtual |
| getDynamicTreeRebuildRateHint() const =0 | PxScene | pure virtual |
| getFilterCallback() const =0 | PxScene | pure virtual |
| getFilterShader() const =0 | PxScene | pure virtual |
| getFilterShaderData() const =0 | PxScene | pure virtual |
| getFilterShaderDataSize() const =0 | PxScene | pure virtual |
| getFlags() const =0 | PxScene | pure virtual |
| getFrictionOffsetThreshold() const =0 | PxScene | pure virtual |
| getFrictionType() const =0 | PxScene | pure virtual |
| getGpuDispatcher() const =0 | PxScene | pure virtual |
| getGravity() const =0 | PxScene | pure virtual |
| getLimits() const =0 | PxScene | pure virtual |
| getMaxNbContactDataBlocksUsed() const =0 | PxScene | pure virtual |
| getMeshContactMargin() const =0 | PxScene | pure virtual |
| getNbActors(PxActorTypeFlags types) const =0 | PxScene | pure virtual |
| getNbAggregates() const =0 | PxScene | pure virtual |
| getNbArticulations() const =0 | PxScene | pure virtual |
| getNbBroadPhaseRegions() const =0 | PxScene | pure virtual |
| getNbConstraints() const =0 | PxScene | pure virtual |
| getNbContactDataBlocksUsed() const =0 | PxScene | pure virtual |
| getPhysics()=0 | PxScene | pure virtual |
| getRenderBuffer()=0 | PxScene | pure virtual |
| getSceneQueryStaticTimestamp() const =0 | PxScene | pure virtual |
| getSimulationEventCallback(PxClientID client=PX_DEFAULT_CLIENT) const =0 | PxScene | pure virtual |
| getSimulationStatistics(PxSimulationStatistics &stats) const =0 | PxScene | pure virtual |
| getSolverBatchSize() const =0 | PxScene | pure virtual |
| getSpuDispatcher() const =0 | PxScene | pure virtual |
| getStaticStructure() const =0 | PxScene | pure virtual |
| getTaskManager() const =0 | PxScene | pure virtual |
| getTimestamp() const =0 | PxScene | pure virtual |
| getVisualizationCullingBox() const =0 | PxScene | pure virtual |
| getVisualizationParameter(PxVisualizationParameter::Enum paramEnum) const =0 | PxScene | pure virtual |
| getWakeCounterResetValue() const =0 | PxScene | pure virtual |
| lockRead(const char *file=NULL, PxU32 line=0)=0 | PxScene | pure virtual |
| lockWrite(const char *file=NULL, PxU32 line=0)=0 | PxScene | pure virtual |
| overlap(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL) const =0 | PxScene | pure virtual |
| overlapAny(const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) | PxScene | inline |
| overlapMultiple(const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit *hitBuffer, PxU32 hitBufferSize, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) | PxScene | inline |
| PxScene() | PxScene | inlineprotected |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL) const =0 | PxScene | pure virtual |
| raycastAny(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const | PxScene | inline |
| raycastMultiple(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) | PxScene | inline |
| raycastSingle(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) | PxScene | inline |
| release()=0 | PxScene | pure virtual |
| removeActor(PxActor &actor, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
| removeActors(PxActor *const *actors, PxU32 nbActors, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
| removeAggregate(PxAggregate &aggregate, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
| removeArticulation(PxArticulation &articulation, bool wakeOnLostTouch=true)=0 | PxScene | pure virtual |
| removeBroadPhaseRegion(PxU32 handle)=0 | PxScene | pure virtual |
| resetFiltering(PxActor &actor)=0 | PxScene | pure virtual |
| resetFiltering(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)=0 | PxScene | pure virtual |
| setBounceThresholdVelocity(const PxReal t)=0 | PxScene | pure virtual |
| setBroadPhaseCallback(PxBroadPhaseCallback *callback, PxClientID client=PX_DEFAULT_CLIENT)=0 | PxScene | pure virtual |
| setCCDContactModifyCallback(PxCCDContactModifyCallback *callback)=0 | PxScene | pure virtual |
| setCCDMaxPasses(PxU32 ccdMaxPasses)=0 | PxScene | pure virtual |
| setClientBehaviorFlags(PxClientID client, PxClientBehaviorFlags clientBehaviorFlags)=0 | PxScene | pure virtual |
| setClothInterCollisionDistance(PxF32 distance)=0 | PxScene | pure virtual |
| setClothInterCollisionNbIterations(PxU32 nbIterations)=0 | PxScene | pure virtual |
| setClothInterCollisionStiffness(PxF32 stiffness)=0 | PxScene | pure virtual |
| setContactModifyCallback(PxContactModifyCallback *callback)=0 | PxScene | pure virtual |
| setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance)=0 | PxScene | pure virtual |
| setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0 | PxScene | pure virtual |
| setFlag(PxSceneFlag::Enum flag, bool value)=0 | PxScene | pure virtual |
| setFrictionType(PxFrictionType::Enum frictionType)=0 | PxScene | pure virtual |
| setGravity(const PxVec3 &vec)=0 | PxScene | pure virtual |
| setLimits(const PxSceneLimits &limits)=0 | PxScene | pure virtual |
| setNbContactDataBlocks(PxU32 numBlocks)=0 | PxScene | pure virtual |
| setSimulationEventCallback(PxSimulationEventCallback *callback, PxClientID client=PX_DEFAULT_CLIENT)=0 | PxScene | pure virtual |
| setSolverBatchSize(PxU32 solverBatchSize)=0 | PxScene | pure virtual |
| setVisualizationCullingBox(const PxBounds3 &box)=0 | PxScene | pure virtual |
| setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value)=0 | PxScene | pure virtual |
| shiftOrigin(const PxVec3 &shift)=0 | PxScene | pure virtual |
| simulate(PxReal elapsedTime, physx::PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 | PxScene | pure virtual |
| solve(PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 | PxScene | pure virtual |
| sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.f) const =0 | PxScene | pure virtual |
| sweepAny(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT, const PxReal inflation=0.f) | PxScene | inline |
| sweepMultiple(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT, const PxReal inflation=0.f) | PxScene | inline |
| sweepSingle(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT, const PxReal inflation=0.f) | PxScene | inline |
| unlockRead()=0 | PxScene | pure virtual |
| unlockWrite()=0 | PxScene | pure virtual |
| userData | PxScene | |
| ~PxScene() | PxScene | inlineprotectedvirtual |