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PxJoint * | PxD6JointCreate_Fixed (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, bool useD6) |
| Helper function to create a fixed joint, using either a PxD6Joint or PxFixedJoint. More...
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PxJoint * | PxD6JointCreate_Distance (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, float maxDist, bool useD6) |
| Helper function to create a distance joint, using either a PxD6Joint or PxDistanceJoint. More...
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PxJoint * | PxD6JointCreate_Prismatic (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float minLimit, float maxLimit, bool useD6) |
| Helper function to create a prismatic joint, using either a PxD6Joint or PxPrismaticJoint. More...
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PxJoint * | PxD6JointCreate_Revolute (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float minLimit, float maxLimit, bool useD6) |
| Helper function to create a revolute joint, using either a PxD6Joint or PxRevoluteJoint. More...
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PxJoint * | PxD6JointCreate_Spherical (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float limit1, float limit2, bool useD6) |
| Helper function to create a spherical joint, using either a PxD6Joint or PxSphericalJoint. More...
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PxJoint * | PxD6JointCreate_GenericCone (float &apiroty, float &apirotz, PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2, bool useD6) |
| Helper function to create a spherical joint, using either a PxD6Joint or PxSphericalJoint. More...
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PxJoint * | PxD6JointCreate_Pyramid (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2) |
| Helper function to create a D6 joint with pyramidal swing limits. More...
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