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| PX_CUDA_CALLABLE PX_FORCE_INLINE T | PxMax (T a, T b) |
| | The return value is the greater of the two specified values. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxMax (float a, float b) |
| | overload for float to use fsel on xbox More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE T | PxMin (T a, T b) |
| | The return value is the lesser of the two specified values. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxMin (float a, float b) |
| | overload for float to use fsel on xbox More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxAbs (float a) |
| | abs returns the absolute value of its argument. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE bool | PxEquals (float a, float b, float eps) |
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxAbs (double a) |
| | abs returns the absolute value of its argument. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE int32_t | PxAbs (int32_t a) |
| | abs returns the absolute value of its argument. More...
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| template<class T > |
| PX_CUDA_CALLABLE PX_FORCE_INLINE T | PxClamp (T v, T lo, T hi) |
| | Clamps v to the range [hi,lo]. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxSqrt (float a) |
| | Square root. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxSqrt (double a) |
| | Square root. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxRecipSqrt (float a) |
| | reciprocal square root. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxRecipSqrt (double a) |
| | reciprocal square root. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxSin (float a) |
| | trigonometry – all angles are in radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxSin (double a) |
| | Sine of an angle ( Unit: Radians ) More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxCos (float a) |
| | Cosine of an angle (Unit: Radians) More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxCos (double a) |
| | Cosine of an angle (Unit: Radians) More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxTan (float a) |
| | Tangent of an angle. Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxTan (double a) |
| | Tangent of an angle. Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxAsin (float f) |
| | Arcsine. Returns angle between -PI/2 and PI/2 in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxAsin (double f) |
| | Arcsine. Returns angle between -PI/2 and PI/2 in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxAcos (float f) |
| | Arccosine. Returns angle between 0 and PI in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxAcos (double f) |
| | Arccosine. Returns angle between 0 and PI in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxAtan (float a) |
| | ArcTangent. Returns angle between -PI/2 and PI/2 in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxAtan (double a) |
| | ArcTangent. Returns angle between -PI/2 and PI/2 in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxAtan2 (float x, float y) |
| | Arctangent of (x/y) with correct sign. Returns angle between -PI and PI in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE double | PxAtan2 (double x, double y) |
| | Arctangent of (x/y) with correct sign. Returns angle between -PI and PI in radians Unit: Radians. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE bool | PxIsFinite (float f) |
| | returns true if the passed number is a finite floating point number as opposed to INF, NAN, etc. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE bool | PxIsFinite (double f) |
| | returns true if the passed number is a finite floating point number as opposed to INF, NAN, etc. More...
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxFloor (float a) |
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxExp (float a) |
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxCeil (float a) |
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxSign (float a) |
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxPow (float x, float y) |
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| PX_CUDA_CALLABLE PX_FORCE_INLINE float | PxLog (float x) |
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