31 #ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H    32 #define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H Definition: GuContactBuffer.h:37
 
PxRigidDynamic * PxCreateDynamic(PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
simple method to create a PxRigidDynamic actor with a single PxShape. 
 
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. 
Definition: PxRigidDynamic.h:83
 
PxShape * PxCloneShape(PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive)
create a shape by copying attributes from another shape 
 
PxRigidStatic * PxCreateStatic(PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity))
simple method to create a PxRigidStatic actor with a single PxShape. 
 
PxU8 plane[sizeof(PxPlaneGeometry)]
Definition: PxGeometryHelpers.h:219
 
Abstract class for collision shapes. 
Definition: PxShape.h:142
 
float PxReal
Definition: PxSimpleTypes.h:78
 
PxRigidStatic * PxCreatePlane(PxPhysics &sdk, const PxPlane &plane, PxMaterial &material)
create a plane actor. The plane equation is n.x + d = 0 
 
Representation of a plane. 
Definition: PxPlane.h:50
 
PxRigidStatic * PxCloneStatic(PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor)
create a static body by copying attributes from another rigid actor 
 
A geometry object. 
Definition: PxGeometry.h:75
 
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
 
void PxScaleRigidActor(PxRigidActor &actor, PxReal scale, bool scaleMassProps=true)
scale a rigid actor by a uniform scale 
 
PxU8 geometry[sizeof(PxGeometry)]
Definition: PxGeometryHelpers.h:215
 
virtual bool isExclusive() const =0
Returns true if the shape is exclusive to an actor. 
 
PxRigidDynamic * PxCreateKinematic(PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
simple method to create a kinematic PxRigidDynamic actor with a single PxShape. 
 
Material class to represent a set of surface properties. 
Definition: PxMaterial.h:143
 
PxRigidDynamic * PxCloneDynamic(PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body)
create a dynamic body by copying attributes from an existing body 
 
Abstract singleton factory class used for instancing objects in the Physics SDK. 
Definition: PxPhysics.h:71
 
PxRigidStatic represents a static rigid body simulation object in the physics SDK. 
Definition: PxRigidStatic.h:59