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PxRigidDynamic * | PxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity)) |
| simple method to create a PxRigidDynamic actor with a single PxShape. More...
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PxRigidDynamic * | PxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density) |
| simple method to create a PxRigidDynamic actor with a single PxShape. More...
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PxRigidDynamic * | PxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity)) |
| simple method to create a kinematic PxRigidDynamic actor with a single PxShape. More...
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PxRigidDynamic * | PxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density) |
| simple method to create a kinematic PxRigidDynamic actor with a single PxShape. More...
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PxRigidStatic * | PxCreateStatic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity)) |
| simple method to create a PxRigidStatic actor with a single PxShape. More...
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PxRigidStatic * | PxCreateStatic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape) |
| simple method to create a PxRigidStatic actor with a single PxShape. More...
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PxShape * | PxCloneShape (PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive) |
| create a shape by copying attributes from another shape More...
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PxRigidStatic * | PxCloneStatic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor) |
| create a static body by copying attributes from another rigid actor More...
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PxRigidDynamic * | PxCloneDynamic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body) |
| create a dynamic body by copying attributes from an existing body More...
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PxRigidStatic * | PxCreatePlane (PxPhysics &sdk, const PxPlane &plane, PxMaterial &material) |
| create a plane actor. The plane equation is n.x + d = 0 More...
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void | PxScaleRigidActor (PxRigidActor &actor, PxReal scale, bool scaleMassProps=true) |
| scale a rigid actor by a uniform scale More...
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