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| PxRigidDynamic *  | PxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity)) | 
|   | simple method to create a PxRigidDynamic actor with a single PxShape.  More...
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| PxRigidDynamic *  | PxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density) | 
|   | simple method to create a PxRigidDynamic actor with a single PxShape.  More...
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| PxRigidDynamic *  | PxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity)) | 
|   | simple method to create a kinematic PxRigidDynamic actor with a single PxShape.  More...
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| PxRigidDynamic *  | PxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density) | 
|   | simple method to create a kinematic PxRigidDynamic actor with a single PxShape.  More...
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| PxRigidStatic *  | PxCreateStatic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity)) | 
|   | simple method to create a PxRigidStatic actor with a single PxShape.  More...
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| PxRigidStatic *  | PxCreateStatic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape) | 
|   | simple method to create a PxRigidStatic actor with a single PxShape.  More...
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| PxShape *  | PxCloneShape (PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive) | 
|   | create a shape by copying attributes from another shape  More...
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| PxRigidStatic *  | PxCloneStatic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor) | 
|   | create a static body by copying attributes from another rigid actor  More...
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| PxRigidDynamic *  | PxCloneDynamic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body) | 
|   | create a dynamic body by copying attributes from an existing body  More...
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| PxRigidStatic *  | PxCreatePlane (PxPhysics &sdk, const PxPlane &plane, PxMaterial &material) | 
|   | create a plane actor. The plane equation is n.x + d = 0  More...
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| void  | PxScaleRigidActor (PxRigidActor &actor, PxReal scale, bool scaleMassProps=true) | 
|   | scale a rigid actor by a uniform scale  More...
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