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#include "foundation/PxVec3.h"#include "foundation/PxBounds3.h"#include "common/PxPhysXCommonConfig.h"#include "common/PxBase.h"
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Classes | |
| struct | PxMeshMidPhase |
| Mesh midphase structure. This enum is used to select the desired acceleration structure for midphase queries (i.e. raycasts, overlaps, sweeps vs triangle meshes). More... | |
| struct | PxTriangleMeshFlag |
| Flags for the mesh geometry properties. More... | |
| class | PxTriangleMesh |
| A triangle mesh, also called a 'polygon soup'. More... | |
| class | PxBVH33TriangleMesh |
| A triangle mesh containing the PxMeshMidPhase::eBVH33 structure. More... | |
| class | PxBVH34TriangleMesh |
| A triangle mesh containing the PxMeshMidPhase::eBVH34 structure. More... | |
Macros | |
| #define | PX_ENABLE_DYNAMIC_MESH_RTREE 1 |
| Enables the dynamic rtree mesh feature. It is recommended to use this feature for scene queries only. More... | |
Typedefs | |
| typedef PxFlags< PxTriangleMeshFlag::Enum, PxU8 > | PxTriangleMeshFlags |
| collection of set bits defined in PxTriangleMeshFlag. More... | |