| addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | pure virtual | 
  | addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | pure virtual | 
  | attachShape(PxShape &shape)=0 | PxRigidActor | pure virtual | 
  | clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | pure virtual | 
  | clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | pure virtual | 
  | detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0 | PxRigidActor | pure virtual | 
  | getActorFlags() const =0 | PxActor | pure virtual | 
  | getAggregate() const =0 | PxActor | pure virtual | 
  | getAngularDamping() const =0 | PxRigidBody | pure virtual | 
  | getAngularVelocity() const =0 | PxRigidBody | pure virtual | 
  | getArticulation() const =0 | PxArticulationLink | pure virtual | 
  | getBaseFlags() const | PxBase | inline | 
  | getChildren(PxArticulationLink **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxArticulationLink | pure virtual | 
  | getCMassLocalPose() const =0 | PxRigidBody | pure virtual | 
  | getConcreteType() const | PxBase | inline | 
  | getConcreteTypeName() const | PxArticulationLink | inlinevirtual | 
  | getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | pure virtual | 
  | getDominanceGroup() const =0 | PxActor | pure virtual | 
  | getGlobalPose() const =0 | PxRigidActor | pure virtual | 
  | getInboundJoint() const =0 | PxArticulationLink | pure virtual | 
  | getInboundJointDof() const =0 | PxArticulationLink | pure virtual | 
  | getInternalIslandNodeIndex() const =0 | PxRigidBody | pure virtual | 
  | getInvMass() const =0 | PxRigidBody | pure virtual | 
  | getLinearDamping() const =0 | PxRigidBody | pure virtual | 
  | getLinearVelocity() const =0 | PxRigidBody | pure virtual | 
  | getLinkIndex() const =0 | PxArticulationLink | pure virtual | 
  | getMass() const =0 | PxRigidBody | pure virtual | 
  | getMassSpaceInertiaTensor() const =0 | PxRigidBody | pure virtual | 
  | getMassSpaceInvInertiaTensor() const =0 | PxRigidBody | pure virtual | 
  | getMaxAngularVelocity() const =0 | PxRigidBody | pure virtual | 
  | getMaxContactImpulse() const =0 | PxRigidBody | pure virtual | 
  | getMaxDepenetrationVelocity() const =0 | PxRigidBody | pure virtual | 
  | getMaxLinearVelocity() const =0 | PxRigidBody | pure virtual | 
  | getMinCCDAdvanceCoefficient() const =0 | PxRigidBody | pure virtual | 
  | getName() const =0 | PxActor | pure virtual | 
  | getNbChildren() const =0 | PxArticulationLink | pure virtual | 
  | getNbConstraints() const =0 | PxRigidActor | pure virtual | 
  | getNbShapes() const =0 | PxRigidActor | pure virtual | 
  | getOwnerClient() const =0 | PxActor | pure virtual | 
  | getRigidBodyFlags() const =0 | PxRigidBody | pure virtual | 
  | getScene() const =0 | PxActor | pure virtual | 
  | getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | pure virtual | 
  | getType() const =0 | PxActor | pure virtual | 
  | getWorldBounds(float inflation=1.01f) const =0 | PxActor | pure virtual | 
  | is() | PxBase | inline | 
  | is() const | PxBase | inline | 
  | isKindOf(const char *name) const | PxArticulationLink | inlineprotectedvirtual | 
  | isReleasable() const | PxBase | inlinevirtual | 
  | mBaseFlags | PxBase | protected | 
  | mConcreteType | PxBase | protected | 
  | PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | inlineprotected | 
  | PxActor(PxBaseFlags baseFlags) | PxActor | inlineprotected | 
  | PxArticulationLink(PxType concreteType, PxBaseFlags baseFlags) | PxArticulationLink | inlineprotected | 
  | PxArticulationLink(PxBaseFlags baseFlags) | PxArticulationLink | inlineprotected | 
  | PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | inlineprotected | 
  | PxBase(PxBaseFlags baseFlags) | PxBase | inlineprotected | 
  | PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) | PxRigidActor | inlineprotected | 
  | PxRigidActor(PxBaseFlags baseFlags) | PxRigidActor | inlineprotected | 
  | PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) | PxRigidBody | inlineprotected | 
  | PxRigidBody(PxBaseFlags baseFlags) | PxRigidBody | inlineprotected | 
  | release()=0 | PxArticulationLink | pure virtual | 
  | setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | pure virtual | 
  | setActorFlags(PxActorFlags inFlags)=0 | PxActor | pure virtual | 
  | setAngularDamping(PxReal angDamp)=0 | PxRigidBody | pure virtual | 
  | setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0 | PxRigidBody | pure virtual | 
  | setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | inline | 
  | setBaseFlags(PxBaseFlags inFlags) | PxBase | inline | 
  | setCMassLocalPose(const PxTransform &pose)=0 | PxRigidBody | pure virtual | 
  | setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | pure virtual | 
  | setForceAndTorque(const PxVec3 &force, const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | pure virtual | 
  | setGlobalPose(const PxTransform &pose, bool autowake=true)=0 | PxRigidActor | pure virtual | 
  | setLinearDamping(PxReal linDamp)=0 | PxRigidBody | pure virtual | 
  | setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0 | PxRigidBody | pure virtual | 
  | setMass(PxReal mass)=0 | PxRigidBody | pure virtual | 
  | setMassSpaceInertiaTensor(const PxVec3 &m)=0 | PxRigidBody | pure virtual | 
  | setMaxAngularVelocity(PxReal maxAngVel)=0 | PxRigidBody | pure virtual | 
  | setMaxContactImpulse(PxReal maxImpulse)=0 | PxRigidBody | pure virtual | 
  | setMaxDepenetrationVelocity(PxReal biasClamp)=0 | PxRigidBody | pure virtual | 
  | setMaxLinearVelocity(PxReal maxLinVel)=0 | PxRigidBody | pure virtual | 
  | setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0 | PxRigidBody | pure virtual | 
  | setName(const char *name)=0 | PxActor | pure virtual | 
  | setOwnerClient(PxClientID inClient)=0 | PxActor | pure virtual | 
  | setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0 | PxRigidBody | pure virtual | 
  | setRigidBodyFlags(PxRigidBodyFlags inFlags)=0 | PxRigidBody | pure virtual | 
  | typeMatch() const | PxBase | inlineprotected | 
  | userData | PxActor |  | 
  | ~PxActor() | PxActor | inlineprotectedvirtual | 
  | ~PxArticulationLink() | PxArticulationLink | inlineprotectedvirtual | 
  | ~PxBase() | PxBase | inlineprotectedvirtual | 
  | ~PxRigidActor() | PxRigidActor | inlineprotectedvirtual | 
  | ~PxRigidBody() | PxRigidBody | inlineprotectedvirtual |