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A class expressing a nonuniform scaling transformation. More...
#include <PxMeshScale.h>

Public Member Functions | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale () |
| Constructor initializes to identity scale. More... | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale (PxReal r) |
| Constructor from scalar. More... | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale (const PxVec3 &s) |
| Constructor to initialize to arbitrary scale and identity scale rotation. More... | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale (const PxVec3 &s, const PxQuat &r) |
| Constructor to initialize to arbitrary scaling. More... | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE bool | isIdentity () const |
| Returns true if the scaling is an identity transformation. More... | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale | getInverse () const |
| Returns the inverse of this scaling transformation. More... | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 | toMat33 () const |
| Converts this transformation to a 3x3 matrix representation. More... | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE bool | hasNegativeDeterminant () const |
| Returns true if combination of negative scale components will cause the triangle normal to flip. The SDK will flip the normals internally. More... | |
| PxVec3 | transform (const PxVec3 &v) const |
| bool | isValidForTriangleMesh () const |
| bool | isValidForConvexMesh () const |
Public Attributes | |
| PxVec3 | scale |
| A nonuniform scaling. More... | |
| PxQuat | rotation |
| The orientation of the scaling axes. More... | |
A class expressing a nonuniform scaling transformation.
The scaling is along arbitrary axes that are specified by PxMeshScale::rotation.
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Constructor initializes to identity scale.
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Constructor from scalar.
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Constructor to initialize to arbitrary scale and identity scale rotation.
References PxIdentity.
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Constructor to initialize to arbitrary scaling.
References PxQuat::isUnit(), and PX_ASSERT.
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Returns the inverse of this scaling transformation.
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Returns true if combination of negative scale components will cause the triangle normal to flip. The SDK will flip the normals internally.
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Returns true if the scaling is an identity transformation.
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References PX_MESH_SCALE_MAX, and PX_MESH_SCALE_MIN.
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References PxVec3::abs(), PxVec3::maxElement(), PxVec3::minElement(), PX_MESH_SCALE_MAX, and PX_MESH_SCALE_MIN.
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Converts this transformation to a 3x3 matrix representation.
References PxMat33::column0, PxMat33::column1, PxMat33::column2, and PxMat33::getTranspose().
| PxQuat PxMeshScale::rotation |
The orientation of the scaling axes.
Referenced by PxMassProperties::PxMassProperties().
| PxVec3 PxMeshScale::scale |
A nonuniform scaling.
Referenced by PxMassProperties::PxMassProperties().