Velocities of the contact pair rigid bodies.
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#include <PxSimulationEventCallback.h>
Velocities of the contact pair rigid bodies.
This struct is shared by multiple types of extra data items. The type field allows to distinguish between them:
- Note
- For static rigid bodies, the velocities will be set to zero.
- See also
- PxContactPairHeader.extraDataStream
◆ PxContactPairVelocity()
◆ angularVelocity
PxVec3 PxContactPairVelocity::angularVelocity[2] |
The angular velocity of the rigid bodies.
◆ linearVelocity
PxVec3 PxContactPairVelocity::linearVelocity[2] |
The linear velocity of the rigid bodies.
The documentation for this struct was generated from the following file: