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PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback. More...
#include <PxFiltering.h>
Public Member Functions | |
| PX_INLINE | PxFilterData (const PxEMPTY) |
| PX_INLINE | PxFilterData () |
| Default constructor. More... | |
| PX_INLINE | PxFilterData (const PxFilterData &fd) |
| Copy constructor. More... | |
| PX_INLINE | PxFilterData (PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3) |
| Constructor to set filter data initially. More... | |
| PX_INLINE void | setToDefault () |
| (re)sets the structure to the default. More... | |
| PX_INLINE void | operator= (const PxFilterData &fd) |
| Assignment operator. More... | |
| PX_INLINE bool | operator== (const PxFilterData &a) const |
| Comparison operator to allow use in Array. More... | |
| PX_INLINE bool | operator!= (const PxFilterData &a) const |
| Comparison operator to allow use in Array. More... | |
Public Attributes | |
| PxU32 | word0 |
| PxU32 | word1 |
| PxU32 | word2 |
| PxU32 | word3 |
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.
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inline |
Default constructor.
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inline |
Copy constructor.
Constructor to set filter data initially.
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inline |
Comparison operator to allow use in Array.
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inline |
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inline |
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inline |
(re)sets the structure to the default.
| PxU32 PxFilterData::word0 |
Referenced by operator=(), and operator==().
| PxU32 PxFilterData::word1 |
Referenced by operator=(), and operator==().
| PxU32 PxFilterData::word2 |
Referenced by operator=(), and operator==().
| PxU32 PxFilterData::word3 |
Referenced by operator=(), and operator==().