#include <PxSolverDefs.h>
◆ PxSolverBody()
  
  
      
        
          | PxSolverBody::PxSolverBody  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ PX_ALIGN()
      
        
          | PxSolverBody::PX_ALIGN  | 
          ( | 
          16  | 
          ,  | 
        
        
           | 
           | 
          PxVec3  | 
            | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Delta linear velocity computed by the solver. 
 
 
◆ angularState
      
        
          | PxVec3 PxSolverBody::angularState | 
        
      
 
Delta angular velocity state computed by the solver. 
 
 
◆ maxSolverFrictionProgress
      
        
          | PxU16 PxSolverBody::maxSolverFrictionProgress | 
        
      
 
Progress counter used by constraint batching and parallel island solver. 
 
 
◆ maxSolverNormalProgress
      
        
          | PxU16 PxSolverBody::maxSolverNormalProgress | 
        
      
 
Progress counter used by constraint batching and parallel island solver. 
 
 
◆ solverProgress
      
        
          | PxU32 PxSolverBody::solverProgress | 
        
      
 
Progress counter used by constraint batching and parallel island solver. 
 
 
The documentation for this struct was generated from the following file: