#include <PxSolverDefs.h>
◆ projectVelocity()
◆ PX_ALIGN()
| PxTGSSolverBodyVel::PX_ALIGN |
( |
16 |
, |
|
|
PxVec3 |
|
|
) |
| |
◆ angularVelocity
| PxVec3 PxTGSSolverBodyVel::angularVelocity |
◆ deltaAngDt
| PxVec3 PxTGSSolverBodyVel::deltaAngDt |
◆ deltaLinDt
| PxVec3 PxTGSSolverBodyVel::deltaLinDt |
◆ isKinematic
| bool PxTGSSolverBodyVel::isKinematic |
◆ lockFlags
| PxU16 PxTGSSolverBodyVel::lockFlags |
◆ maxAngVel
| PxReal PxTGSSolverBodyVel::maxAngVel |
◆ maxDynamicPartition
| PxU16 PxTGSSolverBodyVel::maxDynamicPartition |
◆ nbStaticInteractions
| PxU16 PxTGSSolverBodyVel::nbStaticInteractions |
◆ pad
| PxU8 PxTGSSolverBodyVel::pad |
◆ partitionMask
| PxU32 PxTGSSolverBodyVel::partitionMask |
The documentation for this struct was generated from the following file: