APEX RenderMesh Asset. More...
#include "ApexUsingNamespace.h"#include "VertexFormat.h"#include "Asset.h"#include "RenderBufferData.h"#include "RenderMesh.h"Go to the source code of this file.
Classes | |
| struct | nvidia::apex::RenderMeshAssetStats |
| Stats for an RenderMeshAsset: memory usage, counts, etc. More... | |
| struct | nvidia::apex::RenderMeshAssetInstanceMode |
| Instance buffer data mode. DEPRECATED, to be removed by APEX 1.0. More... | |
| struct | nvidia::apex::VertexColor |
| The full RGBA color of a vertex. More... | |
| struct | nvidia::apex::VertexUV |
| a simple u, v coordinate struct More... | |
| struct | nvidia::apex::Vertex |
| An inefficient vertex description used for authoring. More... | |
| struct | nvidia::apex::ExplicitRenderTriangle |
| A less inefficient triangle description used for authoring. More... | |
| struct | nvidia::apex::RenderMeshPartData |
| Descriptor for creating a rendering mesh part. More... | |
| class | nvidia::apex::RenderMeshAssetAuthoring |
| Authoring interface for an RenderMeshAsset. More... | |
| class | nvidia::apex::RenderMeshAssetAuthoring::VertexBuffer |
| Vertex buffer class used for mesh creation. More... | |
| struct | nvidia::apex::RenderMeshAssetAuthoring::Primitive |
| How the geometry is stored. Currently only supporting triangles. More... | |
| struct | nvidia::apex::RenderMeshAssetAuthoring::IndexType |
| class | nvidia::apex::RenderMeshAssetAuthoring::SubmeshDesc |
| class | nvidia::apex::RenderMeshAssetAuthoring::MeshDesc |
| class | nvidia::apex::RenderMeshAsset |
| Rendering mesh (data) class. More... | |
Namespaces | |
| namespace | nvidia |
nvidia namespace | |
| namespace | nvidia::apex |
apex namespace | |
Defines | |
| #define | RENDER_MESH_AUTHORING_TYPE_NAME "ApexRenderMesh" |
| Name of RenderMesh authoring type namespace. | |
APEX RenderMesh Asset.