PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback. More...
#include <PxFiltering.h>
| Public Member Functions | |
| PX_INLINE | PxFilterData (const PxEMPTY &) | 
| PX_INLINE | PxFilterData () | 
| Default constructor.  More... | |
| PX_INLINE | PxFilterData (PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3) | 
| Constructor to set filter data initially.  More... | |
| PX_INLINE void | setToDefault () | 
| (re)sets the structure to the default.  More... | |
| Public Attributes | |
| PxU32 | word0 | 
| PxU32 | word1 | 
| PxU32 | word2 | 
| PxU32 | word3 | 
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.
| 
 | inline | 
Default constructor.
Constructor to set filter data initially.
| 
 | inline | 
(re)sets the structure to the default.
| PxU32 PxFilterData::word0 | 
| PxU32 PxFilterData::word1 | 
| PxU32 PxFilterData::word2 | 
| PxU32 PxFilterData::word3 |