Stores results of raycast queries. More...
#include <PxQueryReport.h>
Public Member Functions | |
PX_INLINE | PxRaycastHit () |
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PX_INLINE | PxLocationHit () |
PX_INLINE bool | hadInitialOverlap () const |
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PX_INLINE | PxQueryHit () |
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PX_INLINE | PxActorShape () |
PX_INLINE | PxActorShape (PxRigidActor *a, PxShape *s) |
Public Attributes | |
PxReal | u |
PxReal | v |
barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV) More... | |
PxU32 | padTo16Bytes [3] |
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PxHitFlags | flags |
Hit flags specifying which members contain valid values. More... | |
PxVec3 | position |
PxVec3 | normal |
World-space hit normal (flag: PxHitFlag::eNORMAL) More... | |
PxF32 | distance |
Distance to hit. More... | |
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PxU32 | faceIndex |
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PxRigidActor * | actor |
PxShape * | shape |
Stores results of raycast queries.
PxHitFlag flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this structure.
Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions might provide them in other cases. The client code should check flags to make sure returned values are valid.
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inline |
PxU32 PxRaycastHit::padTo16Bytes[3] |
PxReal PxRaycastHit::u |
PxReal PxRaycastHit::v |
barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV)