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#include "PxArticulationBase.h"#include "foundation/PxVec3.h"#include "foundation/PxTransform.h"#include "solver/PxSolverDefs.h"
Go to the source code of this file.
Classes | |
| struct | PxSpatialForce |
| struct | PxSpatialVelocity |
| struct | PxArticulationRootLinkData |
| class | PxArticulationCache |
| class | PxArticulationReducedCoordinate |
| a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver More... | |
Typedefs | |
| typedef PxFlags< PxArticulationCache::Enum, PxU8 > | PxArticulationCacheFlags |
Functions | |
| struct PxSpatialForce | PX_ALIGN_SUFFIX (16) |
Variables | |
| PxVec3 | force |
| PxReal | pad0 |
| PxVec3 | torque |
| PxReal | pad1 |
| PxVec3 | linear |
| PxVec3 | angular |
| struct PxArticulationRootLinkData | PX_ALIGN_SUFFIX |
| PxVec3 angular |
Referenced by PxTGSSolverBodyData::projectVelocity().
| PxVec3 force |
| PxVec3 linear |
Referenced by PxTGSSolverBodyData::projectVelocity().
| PxReal pad0 |
| PxReal pad1 |
| PxVec3 torque |