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| PxFilterFlags  | PxDefaultSimulationFilterShader (PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags &pairFlags, const void *constantBlock, PxU32 constantBlockSize) | 
|   | Implementation of a simple filter shader that emulates PhysX 2.8.x filtering.  More...
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| bool  | PxGetGroupCollisionFlag (const PxU16 group1, const PxU16 group2) | 
|   | Determines if collision detection is performed between a pair of groups.  More...
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| void  | PxSetGroupCollisionFlag (const PxU16 group1, const PxU16 group2, const bool enable) | 
|   | Specifies if collision should be performed by a pair of groups.  More...
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| PxU16  | PxGetGroup (const PxActor &actor) | 
|   | Retrieves the value set with PxSetGroup()  More...
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| void  | PxSetGroup (PxActor &actor, const PxU16 collisionGroup) | 
|   | Sets which collision group this actor is part of.  More...
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| void  | PxGetFilterOps (PxFilterOp::Enum &op0, PxFilterOp::Enum &op1, PxFilterOp::Enum &op2) | 
|   | Retrieves filtering operation. See comments for PxGroupsMask.  More...
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| void  | PxSetFilterOps (const PxFilterOp::Enum &op0, const PxFilterOp::Enum &op1, const PxFilterOp::Enum &op2) | 
|   | Setups filtering operations. See comments for PxGroupsMask.  More...
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| bool  | PxGetFilterBool () | 
|   | Retrieves filtering's boolean value. See comments for PxGroupsMask.  More...
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| void  | PxSetFilterBool (const bool enable) | 
|   | Setups filtering's boolean value. See comments for PxGroupsMask.  More...
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| void  | PxGetFilterConstants (PxGroupsMask &c0, PxGroupsMask &c1) | 
|   | Gets filtering constant K0 and K1. See comments for PxGroupsMask.  More...
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| void  | PxSetFilterConstants (const PxGroupsMask &c0, const PxGroupsMask &c1) | 
|   | Setups filtering's K0 and K1 value. See comments for PxGroupsMask.  More...
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| PxGroupsMask  | PxGetGroupsMask (const PxActor &actor) | 
|   | Gets 64-bit mask used for collision filtering. See comments for PxGroupsMask.  More...
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| void  | PxSetGroupsMask (PxActor &actor, const PxGroupsMask &mask) | 
|   | Sets 64-bit mask used for collision filtering. See comments for PxGroupsMask.  More...
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