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#include "PxPhysXConfig.h"#include "PxFiltering.h"#include "PxQueryReport.h"#include "PxClient.h"
Go to the source code of this file.
Classes | |
| struct | PxQueryFlag |
| Filtering flags for scene queries. More... | |
| struct | PxQueryHitType |
| Classification of scene query hits (intersections). More... | |
| struct | PxQueryFilterData |
| Scene query filtering data. More... | |
| class | PxQueryFilterCallback |
| Scene query filtering callbacks. More... | |
Typedefs | |
| typedef PxFlags< PxQueryFlag::Enum, PxU16 > | PxQueryFlags |
| Flags typedef for the set of bits defined in PxQueryFlag. More... | |
| typedef PX_DEPRECATED PxQueryHitType::Enum(* | PxBatchQueryPreFilterShader) (PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, PxHitFlags &hitFlags) |
| Batched query pre-filter shader. More... | |
| typedef PX_DEPRECATED PxQueryHitType::Enum(* | PxBatchQueryPostFilterShader) (PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, const PxQueryHit &hit) |
| Batched query post-filter shader. More... | |
Functions | |
| PX_COMPILE_TIME_ASSERT (PxQueryFlag::eSTATIC==(1<< 0)) | |
| PX_COMPILE_TIME_ASSERT (PxQueryFlag::eDYNAMIC==(1<< 1)) | |