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Describes a controller's internal state. More...
#include <PxController.h>

Public Attributes | |
| PxVec3 | deltaXP | 
| delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.  More... | |
| PxShape * | touchedShape | 
| Shape on which the CCT is standing.  More... | |
| PxRigidActor * | touchedActor | 
| Actor owning 'touchedShape'.  More... | |
| ObstacleHandle | touchedObstacleHandle | 
| PxU32 | collisionFlags | 
| Last known collision flags (PxControllerCollisionFlag)  More... | |
| bool | standOnAnotherCCT | 
| Are we standing on another CCT?  More... | |
| bool | standOnObstacle | 
| Are we standing on a user-defined obstacle?  More... | |
| bool | isMovingUp | 
| is CCT moving up or not? (i.e. explicit jumping)  More... | |
Describes a controller's internal state.
| PxU32 PxControllerState::collisionFlags | 
Last known collision flags (PxControllerCollisionFlag)
| PxVec3 PxControllerState::deltaXP | 
delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
| bool PxControllerState::isMovingUp | 
is CCT moving up or not? (i.e. explicit jumping)
| bool PxControllerState::standOnAnotherCCT | 
Are we standing on another CCT?
| bool PxControllerState::standOnObstacle | 
Are we standing on a user-defined obstacle?
| PxRigidActor* PxControllerState::touchedActor | 
Actor owning 'touchedShape'.
| ObstacleHandle PxControllerState::touchedObstacleHandle | 
| PxShape* PxControllerState::touchedShape | 
Shape on which the CCT is standing.