30 #ifndef PX_PHYSICS_CCT_CONTROLLER    31 #define PX_PHYSICS_CCT_CONTROLLER    67         eFORCE_DWORD = 0x7fffffff
    92         ePREVENT_CLIMBING_AND_FORCE_SLIDING     
   103         eCOLLISION_SIDES    = (1<<0),   
   104         eCOLLISION_UP       = (1<<1),   
   105         eCOLLISION_DOWN     = (1<<2)    
   280                                     mFilterData         (filterData),
   281                                     mFilterCallback     (cb),
   283                                     mCCTFilterCallback  (cctFilterCb)
 bool standOnObstacle
Are we standing on a user-defined obstacle? 
Definition: PxController.h:128
 
PxVec3 deltaXP
delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta wh...
Definition: PxController.h:122
 
Definition: GuContactBuffer.h:37
 
PxF32 volumeGrowth
Cached volume growth. 
Definition: PxController.h:446
 
PxExtendedVec3 worldPos
Contact position in world space. 
Definition: PxController.h:149
 
PxControllerBehaviorCallback * behaviorCallback
Specifies a user behavior callback. 
Definition: PxController.h:472
 
virtual PxF32 getStepOffset() const =0
Retrieve the step height. 
 
A scene is a collection of bodies and constraints which can interact. 
Definition: PxScene.h:169
 
PxController * other
Touched controller. 
Definition: PxController.h:174
 
const void * userData
Definition: PxController.h:184
 
PxU32 collisionFlags
Last known collision flags (PxControllerCollisionFlag) 
Definition: PxController.h:126
 
Scene query filtering callbacks. 
Definition: PxQueryFiltering.h:169
 
PxControllerFilterCallback * mCCTFilterCallback
CCT-vs-CCT filter callback. If NULL, all CCT-vs-CCT collisions are kept. 
Definition: PxController.h:292
 
PxControllerNonWalkableMode::Enum nonWalkableMode
The non-walkable mode controls if a character controller slides or not on a non-walkable part...
Definition: PxController.h:483
 
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. 
Definition: PxRigidDynamic.h:83
 
float PxF32
Definition: PxSimpleTypes.h:76
 
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...
Definition: PxFiltering.h:366
 
PxRigidActor * actor
Touched actor. 
Definition: PxController.h:163
 
virtual PX_INLINE bool isValid() const
returns true if the current settings are valid 
Definition: PxController.h:597
 
Abstract class for collision shapes. 
Definition: PxShape.h:142
 
float PxReal
Definition: PxSimpleTypes.h:78
 
A box controller. 
Definition: PxController.h:58
 
PX_INLINE PxControllerDesc(PxControllerShapeType::Enum)
constructor sets to default. 
Definition: PxController.h:538
 
Stops character from climbing up non-walkable slopes, but doesn't move it otherwise. 
Definition: PxController.h:91
 
Describes a generic CCT hit. 
Definition: PxController.h:146
 
PxQueryFlags mFilterFlags
Flags for internal PxQueryFilterData structure. Passed to PxScene::overlap() call. 
Definition: PxController.h:290
 
PxVec3 upDirection
Specifies the 'up' direction. 
Definition: PxController.h:337
 
virtual void getStats(PxControllerStats &stats) const =0
Returns the controller's internal statistics. 
 
PxExtended y
Definition: PxExtended.h:253
 
virtual void invalidateCache()=0
Flushes internal geometry cache. 
 
virtual void setContactOffset(PxF32 offset)=0
Sets the contact offset. 
 
User callback class for character controller events. 
Definition: PxController.h:194
 
PX_INLINE PxControllerFilters(const PxFilterData *filterData=NULL, PxQueryFilterCallback *cb=NULL, PxControllerFilterCallback *cctFilterCb=NULL)
Definition: PxController.h:279
 
PX_INLINE PxController()
Definition: PxController.h:907
 
PxF32 scaleCoeff
Scale coefficient for underlying kinematic actor. 
Definition: PxController.h:436
 
PxF32 slopeLimit
The maximum slope which the character can walk up. 
Definition: PxController.h:353
 
virtual ~PxUserControllerHitReport()
Definition: PxController.h:228
 
PxF32 stepOffset
Defines the maximum height of an obstacle which the character can climb. 
Definition: PxController.h:417
 
virtual PxControllerCollisionFlags move(const PxVec3 &disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters &filters, const PxObstacleContext *obstacles=NULL)=0
Moves the character using a "collide-and-slide" algorithm. 
 
PxF32 invisibleWallHeight
Height of invisible walls created around non-walkable triangles. 
Definition: PxController.h:366
 
virtual ~PxController()
Definition: PxController.h:908
 
virtual void * getUserData() const =0
Returns the user data associated with this controller. 
 
PxU16 nbPartialUpdates
Definition: PxController.h:139
 
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite(float a)
platform-specific finiteness check (not INF or NAN) 
Definition: PxUnixIntrinsics.h:127
 
virtual PxF32 getContactOffset() const =0
Retrieve the contact offset. 
 
virtual PxControllerShapeType::Enum getType() const =0
Return the type of controller. 
 
virtual void setUserData(void *userData)=0
Sets the user data associated with this controller. 
 
virtual PxF32 getSlopeLimit() const =0
Retrieve the slope limit. 
 
PxMaterial * material
The material for the actor associated with the controller. 
Definition: PxController.h:494
 
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
 
virtual ~PxControllerFilterCallback()
Definition: PxController.h:246
 
virtual void setStepOffset(const PxF32 offset)=0
The step height. 
 
virtual const PxExtendedVec3 & getPosition() const =0
Retrieve the raw position of the controller. 
 
Enum
Definition: PxController.h:89
 
Dedicated filtering callback for CCT vs CCT. 
Definition: PxController.h:243
 
virtual PX_INLINE ~PxControllerDesc()
Definition: PxController.h:593
 
Context class for obstacles. 
Definition: PxControllerObstacles.h:114
 
PxF32 length
Motion length. 
Definition: PxController.h:152
 
PxF32 density
Density of underlying kinematic actor. 
Definition: PxController.h:426
 
PxExtended x
Definition: PxExtended.h:253
 
PxU16 nbIterations
Definition: PxController.h:137
 
const PxControllerShapeType::Enum mType
The type of the controller. This gets set by the derived class' ctor, the user should not have to cha...
Definition: PxController.h:517
 
PxShape * touchedShape
Shape on which the CCT is standing. 
Definition: PxController.h:123
 
virtual void setNonWalkableMode(PxControllerNonWalkableMode::Enum flag)=0
Sets the non-walkable mode for the CCT. 
 
Base class for character controllers. 
Definition: PxController.h:628
 
A capsule controller. 
Definition: PxController.h:65
 
PX_INLINE PxControllerShapeType::Enum getType() const
Returns the character controller type. 
Definition: PxController.h:318
 
bool standOnAnotherCCT
Are we standing on another CCT? 
Definition: PxController.h:127
 
PX_INLINE PxControllerDesc & operator=(const PxControllerDesc &)
assignment operator. 
Definition: PxController.h:565
 
virtual void setUpDirection(const PxVec3 &up)=0
Sets the 'up' direction. 
 
PxF32 maxJumpHeight
Maximum height a jumping character can reach. 
Definition: PxController.h:391
 
PxExtended z
Definition: PxExtended.h:253
 
PxVec3 worldNormal
Contact normal in world space. 
Definition: PxController.h:150
 
uint8_t PxU8
Definition: PxSimpleTypes.h:75
 
virtual bool setPosition(const PxExtendedVec3 &position)=0
Sets controller's position. 
 
Base class for obstacles. 
Definition: PxControllerObstacles.h:53
 
PxU16 nbFullUpdates
Definition: PxController.h:138
 
PxShape * shape
Touched shape. 
Definition: PxController.h:162
 
void * userData
User specified data associated with the controller. 
Definition: PxController.h:514
 
PxU32 ObstacleHandle
Definition: PxControllerObstacles.h:105
 
virtual void release()=0
Releases the controller. 
 
double PxExtended
Definition: PxExtended.h:52
 
PxU16 nbTessellation
Definition: PxController.h:140
 
PxRigidActor * touchedActor
Actor owning 'touchedShape'. 
Definition: PxController.h:124
 
specifies which sides a character is colliding with. 
Definition: PxController.h:99
 
virtual bool setFootPosition(const PxExtendedVec3 &position)=0
Set controller's foot position. 
 
bool isMovingUp
is CCT moving up or not? (i.e. explicit jumping) 
Definition: PxController.h:129
 
virtual PxRigidDynamic * getActor() const =0
Get the rigid body actor associated with this controller (see PhysX documentation). The behavior upon manually altering this actor is undefined, you should primarily use it for reading const properties. 
 
The type of controller, eg box, sphere or capsule. 
Definition: PxController.h:49
 
User behavior callback. 
Definition: PxControllerBehavior.h:73
 
virtual void getState(PxControllerState &state) const =0
Returns information about the controller's internal state. 
 
specifies how a CCT interacts with non-walkable parts. 
Definition: PxController.h:87
 
virtual PxScene * getScene()=0
Retrieve the scene associated with the controller. 
 
Filtering flags for scene queries. 
Definition: PxQueryFiltering.h:57
 
PxVec3 dir
Motion direction. 
Definition: PxController.h:151
 
virtual void resize(PxReal height)=0
Resizes the controller. 
 
Describes a hit between a CCT and a shape. Passed to onShapeHit() 
Definition: PxController.h:160
 
Material class to represent a set of surface properties. 
Definition: PxMaterial.h:143
 
ObstacleHandle touchedObstacleHandle
Definition: PxController.h:125
 
virtual PxExtendedVec3 getFootPosition() const =0
Retrieve the "foot" position of the controller, i.e. the position of the bottom of the CCT's shape...
 
Container for bitfield flag variables associated with a specific enum type. 
Definition: PxFlags.h:73
 
Describes a hit between a CCT and a user-defined obstacle. Passed to onObstacleHit(). 
Definition: PxController.h:182
 
Enum
Definition: PxController.h:101
 
PxF32 contactOffset
The contact offset used by the controller. 
Definition: PxController.h:404
 
PxController * controller
Current controller. 
Definition: PxController.h:148
 
Filtering data for "move" call. 
Definition: PxController.h:275
 
uint16_t PxU16
Definition: PxSimpleTypes.h:73
 
uint32_t PxU32
Definition: Px.h:48
 
Describes a controller's internal state. 
Definition: PxController.h:120
 
virtual void setSlopeLimit(PxF32 slopeLimit)=0
Sets the slope limit. 
 
PxExtendedVec3 position
The position of the character. 
Definition: PxController.h:327
 
virtual PxControllerNonWalkableMode::Enum getNonWalkableMode() const =0
Retrieves the non-walkable mode for the CCT. 
 
PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3 &v)
Definition: PxExtended.h:256
 
Descriptor class for a character controller. 
Definition: PxController.h:300
 
Describes a controller's internal statistics. 
Definition: PxController.h:135
 
const PxFilterData * mFilterData
Definition: PxController.h:287
 
PxFlags< PxControllerCollisionFlag::Enum, PxU8 > PxControllerCollisionFlags
Bitfield that contains a set of raised flags defined in PxControllerCollisionFlag. 
Definition: PxController.h:114
 
#define PX_INLINE
Definition: PxPreprocessor.h:336
 
virtual PxVec3 getUpDirection() const =0
Retrieve the 'up' direction. 
 
Enum
Definition: PxController.h:51
 
bool registerDeletionListener
Use a deletion listener to get informed about released objects and clear internal caches if needed...
Definition: PxController.h:507
 
3 Element vector class. 
Definition: PxVec3.h:49
 
PX_INLINE void copy(const PxControllerDesc &)
Definition: PxController.h:571
 
Describes a hit between a CCT and another CCT. Passed to onControllerHit(). 
Definition: PxController.h:172
 
PxU32 triangleIndex
touched triangle index (only for meshes/heightfields) 
Definition: PxController.h:164
 
PxUserControllerHitReport * reportCallback
Specifies a user report callback. 
Definition: PxController.h:459
 
Definition: PxExtended.h:56