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Describes a hit between a CCT and a shape. Passed to onShapeHit() More...
#include <PxController.h>


Public Attributes | |
| PxShape * | shape | 
| Touched shape.  More... | |
| PxRigidActor * | actor | 
| Touched actor.  More... | |
| PxU32 | triangleIndex | 
| touched triangle index (only for meshes/heightfields)  More... | |
  Public Attributes inherited from PxControllerHit | |
| PxController * | controller | 
| Current controller.  More... | |
| PxExtendedVec3 | worldPos | 
| Contact position in world space.  More... | |
| PxVec3 | worldNormal | 
| Contact normal in world space.  More... | |
| PxVec3 | dir | 
| Motion direction.  More... | |
| PxF32 | length | 
| Motion length.  More... | |
Describes a hit between a CCT and a shape. Passed to onShapeHit()
| PxRigidActor* PxControllerShapeHit::actor | 
Touched actor.
| PxShape* PxControllerShapeHit::shape | 
Touched shape.
| PxU32 PxControllerShapeHit::triangleIndex | 
touched triangle index (only for meshes/heightfields)