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#include <PxSolverDefs.h>


Public Attributes | |
| Px1DConstraint * | rows | 
| The start of the constraint rows.  More... | |
| PxU32 | numRows | 
| The number of rows.  More... | |
| PxReal | linBreakForce | 
| PxReal | angBreakForce | 
| Break forces.  More... | |
| PxReal | minResponseThreshold | 
| The minimum response threshold.  More... | |
| void * | writeback | 
| Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL.  More... | |
| bool | disablePreprocessing | 
| Disable joint pre-processing. Pre-processing can improve stability but under certain circumstances, e.g. when some invInertia rows are zero/almost zero, can cause instabilities.  More... | |
| bool | improvedSlerp | 
| Use improved slerp model.  More... | |
| bool | driveLimitsAreForces | 
| Indicates whether drive limits are forces.  More... | |
| bool | extendedLimits | 
| Indiciates whether extended limits are used.  More... | |
| PxVec3 | body0WorldOffset | 
| Body0 world offset.  More... | |
| PxVec3 | cA2w | 
| Location of anchor point A in world space.  More... | |
| PxVec3 | cB2w | 
| Location of anchor point B in world space.  More... | |
  Public Attributes inherited from PxTGSSolverConstraintPrepDescBase | |
| PxConstraintInvMassScale | invMassScales | 
| In: The local mass scaling for this pair.  More... | |
| PxSolverConstraintDesc * | desc | 
| Output: The PxSolverConstraintDesc filled in by contact prep.  More... | |
| const PxTGSSolverBodyVel * | body0 | 
| In: The first body. Stores velocity information. Unused unless contact involves articulations.  More... | |
| const PxTGSSolverBodyVel * | body1 | 
| In: The second body. Stores velocity information. Unused unless contact involves articulations.  More... | |
| const PxTGSSolverBodyTxInertia * | body0TxI | 
| const PxTGSSolverBodyTxInertia * | body1TxI | 
| const PxTGSSolverBodyData * | bodyData0 | 
| const PxTGSSolverBodyData * | bodyData1 | 
| PxTransform | bodyFrame0 | 
| In: The world-space transform of the first body.  More... | |
| PxTransform | bodyFrame1 | 
| In: The world-space transform of the second body.  More... | |
| PxSolverContactDesc::BodyState | bodyState0 | 
| In: Defines what kind of actor the first body is.  More... | |
| PxSolverContactDesc::BodyState | bodyState1 | 
| In: Defines what kind of actor the second body is.  More... | |
| PxReal PxTGSSolverConstraintPrepDesc::angBreakForce | 
Break forces.
| PxVec3 PxTGSSolverConstraintPrepDesc::body0WorldOffset | 
Body0 world offset.
| PxVec3 PxTGSSolverConstraintPrepDesc::cA2w | 
Location of anchor point A in world space.
| PxVec3 PxTGSSolverConstraintPrepDesc::cB2w | 
Location of anchor point B in world space.
| bool PxTGSSolverConstraintPrepDesc::disablePreprocessing | 
Disable joint pre-processing. Pre-processing can improve stability but under certain circumstances, e.g. when some invInertia rows are zero/almost zero, can cause instabilities.
| bool PxTGSSolverConstraintPrepDesc::driveLimitsAreForces | 
Indicates whether drive limits are forces.
| bool PxTGSSolverConstraintPrepDesc::extendedLimits | 
Indiciates whether extended limits are used.
| bool PxTGSSolverConstraintPrepDesc::improvedSlerp | 
Use improved slerp model.
| PxReal PxTGSSolverConstraintPrepDesc::linBreakForce | 
| PxReal PxTGSSolverConstraintPrepDesc::minResponseThreshold | 
The minimum response threshold.
| PxU32 PxTGSSolverConstraintPrepDesc::numRows | 
The number of rows.
| Px1DConstraint* PxTGSSolverConstraintPrepDesc::rows | 
The start of the constraint rows.
| void* PxTGSSolverConstraintPrepDesc::writeback | 
Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL.