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Classes | |
| struct | PxVehicleTypes | 
| struct | PxVehicleConcreteType | 
| An enumeration of concrete vehicle classes inheriting from PxBase.  More... | |
| struct | PxVehicleUpdateMode | 
Macros | |
| #define | PX_MAX_NB_WHEELS (20) | 
| This number is the maximum number of wheels allowed for a vehicle.  More... | |
| #define | PX_DEBUG_VEHICLE_ON (1) | 
| Compiler setting to enable recording of telemetry data.  More... | |
Functions | |
| PX_C_EXPORT bool PX_CALL_CONV | PxInitVehicleSDK (PxPhysics &physics, PxSerializationRegistry *serializationRegistry=NULL) | 
| Initialize the PhysXVehicle library.  More... | |
| PX_C_EXPORT void PX_CALL_CONV | PxCloseVehicleSDK (PxSerializationRegistry *serializationRegistry=NULL) | 
| Shut down the PhysXVehicle library.  More... | |
| void | PxVehicleSetBasisVectors (const PxVec3 &up, const PxVec3 &forward) | 
| Set the basis vectors of the vehicle simulation.  More... | |
| void | PxVehicleSetUpdateMode (PxVehicleUpdateMode::Enum vehicleUpdateMode) | 
| Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor.  More... | |
| void | PxVehicleSetSweepHitRejectionAngles (const PxF32 pointRejectAngle, const PxF32 normalRejectAngle) | 
| Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspension or by rigid body collision.  More... | |
| void | PxVehicleSetMaxHitActorAcceleration (const PxF32 maxHitActorAcceleration) | 
| Determine the maximum acceleration experienced by PxRigidDynamic instances that are found to be in contact with a wheel.  More... | |