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A plugin class for implementing constraints. More...
#include <PxConstraint.h>


Public Member Functions | |
| virtual void | release ()=0 |
| Releases a PxConstraint instance. More... | |
| virtual PxScene * | getScene () const =0 |
| Retrieves the scene which this constraint belongs to. More... | |
| virtual void | getActors (PxRigidActor *&actor0, PxRigidActor *&actor1) const =0 |
| Retrieves the actors for this constraint. More... | |
| virtual void | setActors (PxRigidActor *actor0, PxRigidActor *actor1)=0 |
| Sets the actors for this constraint. More... | |
| virtual void | markDirty ()=0 |
| Notify the scene that the constraint shader data has been updated by the application. More... | |
| virtual void | setFlags (PxConstraintFlags flags)=0 |
| Set the flags for this constraint. More... | |
| virtual PxConstraintFlags | getFlags () const =0 |
| Retrieve the flags for this constraint. More... | |
| virtual void | setFlag (PxConstraintFlag::Enum flag, bool value)=0 |
| Set a flag for this constraint. More... | |
| virtual void | getForce (PxVec3 &linear, PxVec3 &angular) const =0 |
| Retrieve the constraint force most recently applied to maintain this constraint. More... | |
| virtual bool | isValid () const =0 |
| whether the constraint is valid. More... | |
| virtual void | setBreakForce (PxReal linear, PxReal angular)=0 |
| Set the break force and torque thresholds for this constraint. More... | |
| virtual void | getBreakForce (PxReal &linear, PxReal &angular) const =0 |
| Retrieve the constraint break force and torque thresholds. More... | |
| virtual void | setMinResponseThreshold (PxReal threshold)=0 |
| Set the minimum response threshold for a constraint row. More... | |
| virtual PxReal | getMinResponseThreshold () const =0 |
| Retrieve the constraint break force and torque thresholds. More... | |
| virtual void * | getExternalReference (PxU32 &typeID)=0 |
| Fetch external owner of the constraint. More... | |
| virtual void | setConstraintFunctions (PxConstraintConnector &connector, const PxConstraintShaderTable &shaders)=0 |
| Set the constraint functions for this constraint. More... | |
| virtual const char * | getConcreteTypeName () const |
| Returns string name of dynamic type. More... | |
Public Member Functions inherited from PxBase | |
| template<class T > | |
| T * | is () |
| template<class T > | |
| const T * | is () const |
| PX_FORCE_INLINE PxType | getConcreteType () const |
| Returns concrete type of object. More... | |
| PX_FORCE_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
| Set PxBaseFlag. More... | |
| PX_FORCE_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
| Set PxBaseFlags. More... | |
| PX_FORCE_INLINE PxBaseFlags | getBaseFlags () const |
| Returns PxBaseFlags. More... | |
| virtual bool | isReleasable () const |
| Whether the object is subordinate. More... | |
Protected Member Functions | |
| PX_INLINE | PxConstraint (PxType concreteType, PxBaseFlags baseFlags) |
| PX_INLINE | PxConstraint (PxBaseFlags baseFlags) |
| virtual | ~PxConstraint () |
| virtual bool | isKindOf (const char *name) const |
| Returns whether a given type name matches with the type of this instance. More... | |
Protected Member Functions inherited from PxBase | |
| PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
| Constructor setting concrete type and base flags. More... | |
| PX_INLINE | PxBase (PxBaseFlags baseFlags) |
| Deserialization constructor setting base flags. More... | |
| virtual | ~PxBase () |
| Destructor. More... | |
| template<class T > | |
| bool | typeMatch () const |
Additional Inherited Members | |
Protected Attributes inherited from PxBase | |
| PxType | mConcreteType |
| PxBaseFlags | mBaseFlags |
A plugin class for implementing constraints.
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inlineprotected |
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inlineprotected |
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inlineprotectedvirtual |
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pure virtual |
Retrieves the actors for this constraint.
| [out] | actor0 | a reference to the pointer for the first actor |
| [out] | actor1 | a reference to the pointer for the second actor |
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pure virtual |
Retrieve the constraint break force and torque thresholds.
| [out] | linear | the linear break threshold |
| [out] | angular | the angular break threshold |
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inlinevirtual |
Returns string name of dynamic type.
Implements PxBase.
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pure virtual |
Fetch external owner of the constraint.
Provides a reference to the external owner of a constraint and a unique owner type ID.
| [out] | typeID | Unique type identifier of the external object. |
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pure virtual |
Retrieve the constraint force most recently applied to maintain this constraint.
| [out] | linear | the constraint force |
| [out] | angular | the constraint torque |
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pure virtual |
Retrieve the constraint break force and torque thresholds.
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pure virtual |
Retrieves the scene which this constraint belongs to.
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inlineprotectedvirtual |
Returns whether a given type name matches with the type of this instance.
Reimplemented from PxBase.
References PxBase::isKindOf().
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pure virtual |
whether the constraint is valid.
A constraint is valid if it has at least one dynamic rigid body or articulation link. A constraint that is not valid may not be inserted into a scene, and therefore a static actor to which an invalid constraint is attached may not be inserted into a scene.
Invalid constraints arise only when an actor to which the constraint is attached has been deleted.
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pure virtual |
Notify the scene that the constraint shader data has been updated by the application.
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pure virtual |
Releases a PxConstraint instance.
Implements PxBase.
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pure virtual |
Sets the actors for this constraint.
| [in] | actor0 | a reference to the pointer for the first actor |
| [in] | actor1 | a reference to the pointer for the second actor |
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pure virtual |
Set the break force and torque thresholds for this constraint.
If either the force or torque measured at the constraint exceed these thresholds the constraint will break.
| [in] | linear | the linear break threshold |
| [in] | angular | the angular break threshold |
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pure virtual |
Set the constraint functions for this constraint.
| [in] | connector | the constraint connector object by which the SDK communicates with the constraint. |
| [in] | shaders | the shader table for the constraint |
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pure virtual |
Set a flag for this constraint.
| [in] | flag | the constraint flag |
| [in] | value | the new value of the flag |
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pure virtual |
Set the flags for this constraint.
| [in] | flags | the new constraint flags |
default: PxConstraintFlag::eDRIVE_LIMITS_ARE_FORCES
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pure virtual |
Set the minimum response threshold for a constraint row.
When using mass modification for a joint or infinite inertia for a jointed body, very stiff solver constraints can be generated which can destabilize simulation. Setting this value to a small positive value (e.g. 1e-8) will cause constraint rows to be ignored if very large changes in impulses will generate only small changes in velocity. When setting this value, also set PxConstraintFlag::eDISABLE_PREPROCESSING. The solver accuracy for this joint may be reduced.
| [in] | threshold | the minimum response threshold |